This patch is primarily intended to fix address a scenario where it is possible for two storylines to become out of sync if the player misses a particular interaction. [list] [*] Patch to mission logic to avoid two storylines from getting too far out of sync. [*] Fix for rare null reference error with beam weapons [*] Several performance optimizations [/list] Patches within the same build name, e.g., "Ganymede", are intended to be save compatible.