It's been over 3 weeks since Kepler was promoted to the default build. This is the first default build to have an ending to the main storyline (among many other changes and improvements since Icarus). While no game is ever perfect, I'm very happy with the current state of the game, and I think players are too. There are still a number of areas that I want to improve and a few missions that need fixing, but I am tentatively considering that some near-future update to Kepler will become the 1.0 release. What this means for players is that my goal is that future updates to the game will not be save breaking. There are some kinds of content changes that are more difficult if I have to consider whether or not they could break an in-progress game, but at this point the overall main story feels solid enough that I don't expect to need to refactor major aspects of the story. I'm hopeful the outstanding areas of the game where players are having issues can be addressed via patches. To anticipate a player question, I also plan to continue to update the game after 1.0. The content has a more modular structure and so adding side-content after the fact is much more feasible than it was with Starcom: Nexus. I'm also considering making some of the content authoring tools available for modders post-launch, so players can create their own anomalies-- maybe even their own missions and storylines? Speaking of non-save breaking updates, there is an opt-in Kepler build available. You are welcome to switch over to it now, or wait until it has had enough testing that I'm confident in updating the default build. Details here: https://steamcommunity.com/app/1750770/discussions/0/4342113141663052686/ Changes/Fixes: [list] [*] Text scaling in Options [*] Option to change default map zoom behavior [*] Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned) [*] Changes to gamepad controls [*] Change to the behavior of [spoiler]the gravity gun[/spoiler] [*] Minor new anomalies, off-path content [*] Minor mission fixes, adjustments [*] Shields and battlestation charges persist across saves (but not Havok, yet) [*] Reduced the crew repair effect for large crews [*] UI tips in map view [*] Minor optimizations [*] Various minor bugs, typo fixes [/list] Until next week! - Kevin