The recent Early Access "last chance" sale brought in the largest number of first time players since the Icarus build, back before the game had an ending. It was reassuring to hear that overall they loved the game with few significant new problems reported. One of the outstanding issues since the start of Early Access had been players getting stuck at various points on the main story line, usually as the result of doing something slightly unexpected, which produced a sense of frustration as a clear path forward disappeared. With over 200 first time players having now completed the game, most of these areas have been addressed and I feel very good about the state of the game. There's still one late game mission that multiple players have gotten stuck on, [spoiler]finding the Trinary Key parts for the Redacted quest[/spoiler]. I'm in the process of making some minor adjustments that will hopefully make that smoother. I'm going to be on a short family vacation from Tuesday to Friday next week, so I won't be able to respond quickly to feedback/questions. Finally, I've been teasing the 1.0 graduation date when the game will leave Early Access. Expect the official announcement after I get back, but I'll say that it will coincide with an upcoming thematically appropriate Steam Fest. Other tasks completed in the past week: [list] [*] General full-release logistics, promotion work [*] Work with translator on the German localization [*] Started work on a late-game mini side-quest [*] Fixed a localization bug [/list] Until next week!