Last week I uploaded Kepler 17334 to the opt-in beta branch. Since then, there have been no reports of significant new issues with the build, so I'm now promoting it to the default branch. This update adds a number of QoL improvements and minor bug fixes. It also aims to improve two major areas: First, is improving controller/deck support in menus. It's still not quite to 100%: there are a couple of screens where either a keyboard and mouse are required, or the controller inputs are awkward/unclear. Second, is to provide better guidance in a few areas where players have been getting stuck. While this is a game of exploration and discovery, players should not find themselves with no clear way to progress the main story line for very long. Any place where this does happen is usually due to players not doing something that I assumed they would do. This is something that happened quite a bit during Early Access, and I gradually whittled those cases down, but there were still a few that persisted into 1.0. [h3]Kepler 17334 Update Notes:[/h3] [list] [*] Anomaly, character and item sprites are loaded as thumbnails at start, full images as needed. This speeds up application start up and first game load. It also substantially reduces the baseline memory footprint. [*]Refactored Controller/Deck input system [*]Improved controller inputs for many menus, UI screens [*]Allow for rebinding Controller buttons [*]Fixed Map HUD text scaling [*]Show binding conflicts [*]Controller glyphs in menus [*]Controller close dev console with B [*]Fixed Windowed-mode resolution being reset in options [*]Fixed Fog of Exploration preference not being saved [*]Fixed issue with ship max health not being recalculated after design revert (low health percent or even destruction on leaving Celaeno) [*]Finally fixed "negative resource" trade bug [*]Plasma autofire more strongly favors target lock [*]Screenshot composer now uses current color swatch [*]Fix for "screenshot composer" ship data being used in last save [*]Changed artifact analysis sound in response to player complaints on pitch too high [*]Default branch incorrectly logging extra analytics data [*]Incorrect keybindings shown in some tutorial comments [*]Unexplored Flingers display "?" if highlight investigate is enabled [*]Boost brightness difference between explored and unexplored systems [*]Early anomaly infinite Aluminum exploit [*]If player doesn't research anything during the prologue, they will be prompted to return to Celaeno [*] Fix for an anomaly [spoiler]Forboding Planet in Kyrnan space could not be successfully completed if failed the first time.[/spoiler] [*][spoiler]If the Aletheia travels too far from Celaeno, it will automatically be returned to the gateway[/spoiler] [*][spoiler]Missing Diplomat more explicit derelict hint if player missed it[/spoiler] [*][spoiler]More explicit hint if player doesn't purchase the Remnant Spike from the Kyrnan[/spoiler] [*][spoiler]Clarified Nimion Ally mission wording to make it clear there are Kyrnan in other nearby systems[/spoiler] [*][spoiler]If the player misses the Collapsar while exploring the Stalker region, Pirx will say something[/spoiler] [*][spoiler]If the player doesn't enter the Heretic Portal activated by the Pyramid, a crew member will eventually set it as an objective.[/spoiler] [*][spoiler]If the player unlocks, but does not research the Starlance Equation, Dr. Rama will politely remind them[/spoiler] [*]Added base Italian, Russian and Ukrainian machine learning translations [*]Missing anomaly name localization in logs [*]Missing Brazilian Portugese icon [*]Numerous typos [/list] I'm continuing to improve controller support and keeping an eye out for additional "stuck" problem areas, so expect additional patches soon. Thanks for playing Starcom: Unknown Space!