After taking some time off over the holidays, we're back with Sporeborn Dark and ready to continue! Right now we're polishing the game and tweaking the core gameplay. Also, diving into character and monster animations Dev Logs: [list] [*] - Completed iteration of edits on character animations, now rendering all basic animations with correct visuals [*] - Implemented several rooms with visual stories [*] - Finalized the system of decals spawning [*] - Tweaked weapon firing and impact, including hitting certain objects [*] - Added a lot of visual improvements [*] - Fixed bugs to improve the overall gameplay experience. [/list]