[h2][b]Hi everyone![/b][/h2] This post is more of a continuation of the previous post where we talk about the latest developments that we have managed to make. Now we are mainly polishing the already made mechanics. In addition we are optimizing loading, generation and gameplay and although we are satisfied with the current state we hope that we will be able to optimize the game even better. [h3][b]From the latest improvements:[/b][/h3] [list] [img]https://i.ibb.co/Cs7X45s/GIF-melee-Weapon.gif[/img] [*] [b]Improved melee weapons[/b] Added new weapon animations, now swinging sticks is more enjoyable [img]https://i.ibb.co/Jcs5MYS/GIF-bloody-Furniture.gif[/img] [*] [b]Improved generation and spawning of bloody furniture in the level[/b] There's a lot more blood and bloody furniture now [img]https://i.ibb.co/rZY06WK/GIF-highlighted-Items.gif[/img] [*] [b]Improved item highlighting[/b] It used to be that you couldn't see well, it was easy to miss an item [/list] [h3][b]Other:[/b][/h3] [list] [*] Now (finally) if a monster is behind a door - you hear it much worse than if it is in front of you [*] Prepared key assignment window [*] Adjusting the balance of character parameters [*] Adjusting the balance of item spawning [*] Customizing level generation [*] Polishing the start and end of the game [*] Improved the VFX of weapons, and improved the recoil when using them [*] Preparing for demo - polishing, bug fixes, repeat... and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again [/list]