[h3][b]Hey Everyone![/b][/h3] A lot of work has been done since the last dev log, and we're excited to share new updates in Dev log #15. We finalized our work with the save game data system, improved animations, and made several cool upgrades. [b]Big changes:[/b] [list] [*] - Completed the penultimate set of new presets [img]https://i.ibb.co/dWwMsXQ/New-Presets.png[/img] [*] - Added broken furniture that blocks the way [img]https://i.ibb.co/NxV79Z2/Debris.png[/img] [*] - Completed the save game data system in the game, allowing you to keep your progress safe [*] - Finished the technical work on localization, and we're now starting to translate Sporeborn Dark into different languages. For languages we are not familiar with, we are likely to use machine translation. But we are still thinking about it:) [*] - Another round of balance work. We focused on increasing the variety of generated presets (rooms) and refining them to decrease dead ends, as well as adjusting the character's stamina [*] - Modified the operation of electrical generators [*] - Improved the starting room, including visual effects and exit conditions [/list]