[b][h3]Hi everyone![/h3][/b] Over the past week, we've tried to implement as many things as possible for the best feel of the game. We hope that this update will make your experience of the game better! Big things: [list] [*] Added damage to monsters when kicking them [img]https://i.ibb.co/TvRj60X/Kill-By-Foot.gif[/img] [*] Fixed Berserk (big monster) getting stuck in passageways, now you can't hide from him there [img]https://i.ibb.co/n76W6rh/Berserker.gif[/img] [*] Added map for easy and normal difficulty [img]https://i.ibb.co/kQwCwyM/Map.png[/img] [*] Increased the distinction between difficulties and added a feature to enter your syd if you want to replay a level or speed through it [img]https://i.ibb.co/YPDfLDp/New-Difficulty-Overlay.png[/img] [*] Improved visibility of rooms with generators through floor markings [img]https://i.ibb.co/Y3p7qSd/Marks-For-Generator-Room.png[/img] [*] And added Steam achievements! [img]https://i.ibb.co/ScXCGSz/Achievements.png[/img] [/list] Things are smaller: [list] [*] Added light indication for check panels in experiment rooms [*] Moved the toilet in the smallest corridor so that you won't get stuck in it [*] Adjusted monster death animations [*] Increase the frequency of background music playing and increase its default volume [*] Corrected blackouts in some rooms [*] Corrected colliders of some furniture [*] Fixed a bug where you could use 1 item multiple times [*] Fixed a bug where all NPCs were dead when loading a save [/list] Balance: [list] [*] Slightly reduced the total number of items dropped [*] Reduced the number of items dropped on Hard difficulty [*] Revolver dropout increased slightly [*] Reduced increase in hunger when running [/list] Well, good luck finding you a shotgun, and we'll go get some rest! Regards, ValiantLight team