[h1]Rebound v0.52.0[/h1] [h2]Gameplay[/h2] - Puck deflection off the head is no longer slowed down - When a 4th player is spawned (for customs), they will spawn behind the face-off closer to the goal [h2]Arenas[/h2] - Added outdoor arena as an option in custom lobbies [h2]UI[/h2] - When sliding the camera options, your UI becomes transparent so it's easier to see the result - Added a 'switch team' button in appearance and shop so you can see cosmetics from the blue team as well - Added a 'Periods' toggle to custom lobby creation - In the Shop, previewing a cosmetic will show you all their variants too [h2]Cosmetics[/h2] - Changed cosmetic level calculations and added a max level of 20 - Added variants, when levelling cosmetics if they have a '+' in their thumbnail you can unlock different versions of them - Added 'puck' cosmetic type; Pre-launch Patreon supporters will have their Pux Puck unlocked automatically - Added a bunch of new cosmetics and hundreds of variants [h2]Other[/h2] - Added kbps in and out debug in network debug interface - Made it easier for admins to follow up on player reports real-time - Created an analyser to find MTRs that are of interest to the data centre to help solve latency issues - Reduced game bandwidth usage by 30-40% [h2]Fixes[/h2] - When losing connection to chat services, it no longer pops up and disrupts gameplay but notifies you in chat instead - Music no longer plays during gameplay when loading from practice mode - When pressing 't' while typing something (e.g. a report or console command) it will no longer open chat - Fixed bug where audio settings wouldn't always correctly be loaded at game startup - Fixed minor stutter when dashing or braking on high latency [h1]What's next?[/h1] Next up is hair and stick colors + different stick cosmetics. We're also gearing up the work on a ranked playlist. In the meantime, gameplay sessions will be conducted to figure out how to make the game more competitive and fun in the longterm. Many more things coming too. GLHF - Erveon