New maps, less rating volatility (v0.60.0)
Author: Erveon,
published 2 years ago,
[h1]Rebound v0.60.0 is live![/h1]
[h2]NEW[/h2]
- TWO NEW MAPS. Available in public rotation and custom games. You can switch to them in practice using the arena command in the console. (Tilde)
-- A night version of the outdoor map
-- A table hockey map
- Spectators are more alive! They have been completely reworked from scratch for all arenas.
[h2]Matchmaking[/h2]
- Addressed the volatility of the rating algorithm, making the placement matches not last as long and have more consistency.
[h2]Optimization[/h2]
- Improved the performance of all arenas by quite a bit
- Optimized the player and goals, refactored and cleaned up a bunch of game logic
- Moved from Mono to C++ compilation (Note: This breaks current mods. Google 'IL2CPP modding' to find out how to fix them)
[h2]Bots[/h2]
- Bots will now use the brake when getting bumped
- Significant improvements have been made to goalkeeping
- They will now challenge more aggressively in line with feedback
- Bots will no longer stop playing if the puck is on the line but not in yet
- Fixed some jittery movement with bots carrying the puck over longer distances
- Bots will now be more aware of their stick placement when they don't have possession
[h2]Cosmetics[/h2]
- Added white variants of the rebound and Patreon hats (both normal and backwards)
- Added flame stick, techno stick, carbon slinger stick
[h2]Fixes[/h2]
- Fixed goalie practice not spawning you at the net
- Fixed UI scaling with resolution (4K etc should play a lot better now)
- Fixed the 'no' button in the quit menu on keyboard and mouse input overlapping the yes button a bit
- Fixed some shadow issues in the main menu