Lobby moderation, controller sensitivity, achievement fixes,.. (v0.61.0)
Author: Erveon,
published 2 years ago,
[h1]Rebound v0.61.0[/h1]
[h2]NEW[/h2]
- The lobby owner in custom games can now kick players and move them to a team/spectators
- Added a sensitivity slider for controller, with default being what it was before the update (maximum)
- Added more of the new spectators, with a new setting so you can choose the density (how many you want)
-- The spectators on/off setting has been reset to migrate to the new density setting
[h2]Cosmetics[/h2]
- Added a fish bowl head cosmetic, a unibrow, twig, oil splat
[h2]Fixes[/h2]
- Fixed the tutorial not completely working when not connected to the Slapshot Services
- Fixed the 'anyone there' achievement queue time counter
- Fixed the 'lead by example' achievement, if you are muted it now properly resets your progress
- Fixed UI sizes for people with wider screens, the scaling now follows a screen's height rather than width
- Fixed several game crashes related to IL2CPP and some third party libraries
[h2]Other[/h2]
- As mentioned, we've dropped Nolt in favor of a channel in Discord. This is now reflected in links in the game as well.
- The clubs system for esports broadcasters now supports a "key", which can be used to have multiple settings for the same team and still using the same acronyms.
-- "key" would replace acronym in how you select the clubs through the command
-- If no key is present, it uses the acronym as a fallback so configs made before this are backwards compatible
- Prepared the game for an event starting June 1st. Stay tuned for that announcement!
Have fun!
- Oddshot games