[h1]Rebound v0.51.0 - Stability update[/h1] For this update, most efforts were focused on stabilising existing infrastructure and Slapshot Services. Leaderboards are back, lots of database issues have been resolved and other really boring things that'll generally just result in a smoother experience. We're nowhere near done with all the improvements on that front though, so more of that is coming in later updates. [h2]General[/h2] - Reintroducing the leaderboards, real-time this time! - Added automatic latency / MTR reporting to the game, you can use 'mtr' in the dev console (button under esc) to trigger it manually - Main menu now has the new Slapshot song (there's another one when you're in a custom lobby) - Changed a few quickchat options [h2]Arena[/h2] - Goal spotlight fades in now instead of being abrupt - Increased the movements of the arena audience [h2]Cosmetics[/h2] - Added variants (in preparation for next patch) for mouthpiece, mouthpuck, devil horns, whistle, star, electric guitar - Added new cosmetics: Tusks, samurai helmet, cheddar, scratch, lion backpack, skull mask, whiskers, unicorn backpack - Added item of the month for Patreon supporters: Aviator goggles [h2]Fixes[/h2] - Ears no longer show through the futuristic helmet - Queue notification will no longer make your ears bleed - Endgame screen text contrast has been improved - Moved default controller buttons for zoom & spawn puck (replaced by quick chat) [h1]What's next[/h1] We're still heavily focusing on stabilising the game, the game may be in Early Access but that doesn't excuse some of the issues that have been occurring. We're working very closely with our host to address some issues there. One idea that'll partially help is to introduce more locations (such as NA Central in Chicago) to bring our servers closer to the people. Other things like the cosmetic variants are still being worked on (but don't take priority over stabilisation). Outdoor arena soon™