Rebound v0.44.0 + Launch stats
Author: Erveon,
published 3 years ago,
[h1]Rebound v0.44.0 is live[/h1]
[b]Gameplay[/b]
- Nerfed dash strength by ~5% to slow the game down a little bit
- Increased the bounciness of the puck on the boards (not the player!) by 40%
Note: These happened before this patch, we usually perform balancing changes asynchronously from patches.
[b]Matchmaking[/b]
- Made matchmaking a lot stricter, matches will take a little longer to find but will be higher quality
- Matchmaking will now balance within the teams themselves (They will not be as one-sided as before)
- Leaving a game prematurely will now result in a loss
- Backfilled games will no longer count as a loss (if you lose)
[b]Quality of Life[/b]
- Added a 'Stats' menu in the Player tab. This feature was highly requested with over 60 upvotes ([url=https://slapshot.nolt.io/350]https://slapshot.nolt.io/350[/url]) so we prioritized it :)
- The player count under the world icon now shows the total people online, not just in matchmaking games/queue globally (to avoid confusion)
[b]Other[/b]
- The locker room is now more festive
- Added some optimizations to the main menu related to rendering
- Optimized some gameplay code to get better performance (more performance patches coming in the near future)
[b]Fixes[/b]
- Fixed issue where some custom color hex codes didn't parse correctly
- The game now filters rich text codes
[h1]Check out our launch week stats on Twitter![/h1]
[url=https://twitter.com/Slapshotgg/status/1338495675064061952]https://twitter.com/Slapshotgg/status/1338495675064061952[/url]