https://clan.cloudflare.steamstatic.com/images//37173422/2239a9caae678fa259e178832284eb9cb39d7cfc.png Update v0.68.0 is now live! 🏒 Highlights - Ranks have been rebalanced - Share camera settings - Better dodgepuck bots - Premium: Customize quick chat - Premium: Camera presets - Premium: Extra 12500 Pux Full patch notes - Ranks have been rebalanced to follow a proper gaussian curve. They'll be more consistent and better reflect how you compare to others. -- Most people will have a lower rank than before. This doesn't change how your skill is relative to other people, just makes it easier to compare. - Camera settings and chat settings have been moved to their own settings tabs (camera and social). - Premium users can now completely customize their quick chat messages -- This is moderated the same way as normal chat. Toxic behavior will result in loss of chatting privileges. - Added camera presets for premium users. You can make new presets, rename them and remove them. -- Two new keybinds have been added to cycle through your presets in an active match. Default is keypad 1 and 2. (Bottom of controls settings) - Premium users will now get $5 of pux (12500) for being a premium user. This applies to all people that were premium already and future premium players. - Birthday event: Log in between December 7 and 14 to receive something to celebrate 2 years of Slapshot: Rebound! - Added a really cool neon stick. Keep an eye on the shop 👀 - Added gloves: Frostbite, Deathgrip, Claws. These will be feature in the Patreon vote (one of them will become exclusive to Patreon). - Improved performance related to puck positions and lifting - Fixed a bug where the tilt animation for the stick lift would be incorrect sometimes. - Fixed a bug that would rarely crash the entire Slapshot Services server caused by a third party library - Fixed a bug where the face-off puck drop would be inconsistent. Now a puck drop always happens except for in Dodgepuck. Why the rank rebalance? The ranks were drifting because the ratings were settling over time after implementing ranked. This caused the distribution to have unwanted local maxima and minima. The "curve" looked like this: https://clan.cloudflare.steamstatic.com/images//37173422/ecfa54d93e6927233401add08a9c252db9cc40b6.png Because we now have better insight into how the ratings have been settling, we were able to adjust the system to form a more proper gaussian curve. Coincidentally this also makes the rating differences per rank more uniform - meaning the gaps between ranks in similar scenarios are way closer than before, making climbing the ranks a lot more satisfying and make more sense. https://clan.cloudflare.steamstatic.com/images//37173422/dd182943d8645639844a55138bd7d69716eda968.png The stats above are made based on active players that have completed their placement matches. You may ask: Why is Legend 1%? We opted to make the Legend rank unique in a way where if you come across a Legend player - you know they're the top 1% of the game. We weren't sure if we'd keep it this way with the rebalance so we polled the community and you all voted to keep it at 1%. If you want to participate in votes that have an impact on the game, feel free to join our Discord and click the bell in #get-roles to be notified of future polls. GLHF Oddshot Games