Gameplay change, party matchmaking & more
Author: Erveon,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//37173422/440fe8afe0dbc3d1a919e1c21406aec8ba1c5fbc.png[/img]
[h1]Rebound v0.70.1 is now live[/h1]
Small patch, big impact.
[h2]Gameplay - Removed the catch-up mechanic[/h2]
After weeks of testing with various levels of players, we've decided to remove this mechanic to better reward more skilled and coordinated gameplay. This mechanic used to let you go over the max speed if you have been skating in a straight line. This was originally intended to give defenders a chance to catch up again if they had been outplayed, but as the game and meta evolved, it was no longer beneficial and hindered good gameplay. The change will allow people that have outplayed an opponent more room to make a pass or shot. It will encourage better team positioning both for offense and defence.
[h2]Matchmaking - Special case for parties[/h2]
We have optimized the in-match balancing for games where 1 party of two players is present. Before, it would put the party on a team and then alternate adding players to a team sorted by their skill rating as normal. This broke in this scenario and caused many suboptimal matches. This case is now handled separately and will go through every possible team option and pick the one with the lowest difference in rating between the teams.
[h2]Cosmetics[/h2]
Added May's Patreon cosmetics: Ladybug wings, bee outfit, bird wings.
[h2]Fixes[/h2]
- Optimized some legacy player input code on the server for faster/better input handling (read: less lag, better accuracy)
- Party indicators will now show up at the end game scoreboard too
- Fixed hairstyle sometimes not showing up in cosmetic previews
- Made several performance improvements to the UI
GLHF
The Oddshot Games team