Greetings! I’ve been working hard on this update recently, and now I think it is ready for prime time. Not only does this update have some great new stuff, but I have also included some great quality of life improvements. [b]Bug Fixes[/b] [list] [*] You will no longer lose energy when you initiate sleep. [*] The player will no longer stand there talking to the void when their conversation partner walks away. [*] Fixed a bug where loading in your game could set your health to 1%. [*] Fixed a bug where you were unable to teach skills to people. [*] You can now gift buildings to people again. [*] You can no longer break the game by pausing the game while loading. [*] Fixed a bug where your heir sometimes wouldn’t take over if you died. [*] So there was this bug where if you gave someone a bow they would use it as a sword and go around slapping people with it. While this was extremely amusing to watch, I made a tough decision to fix it. [*] Your mine workers should no longer teleport home while working. [*] Carts should no longer get stuck on the Alehouse. [*] There was a chance that when setting up a caravan, the destination wouldn’t have any in-demand items. This is now fixed. [*] Fixed various production bugs. [/list] [b]General Additions & Improvements[/b] [list] [*] There were some undocumented keybindings, I have no added these to the keybinding menu. [*] General navigation improvements. [*] Tweaks to some visual aspects, materials, LODs, etc. [*] The camera is no longer required to be close to trees for you to send your character to chop wood. [*] You can now easily see someone’s skill level in an item when assigning that item to them to produce. [*] The High Quality Wattle & Daub upgrade now 100% offsets the risk of fire associated with having a fire pit in your home. [*] Some tweaks to the size of some UI elements and text. [*] Characters should longer walk through benches. [*] Tweaks to some building interiors. [*] The building info window will now show workers at that building as well as any residents. [*] More viking start positions on each map. [*] Energy is no longer consumed while relaxing. [*] You can now force your spouse to quit their job. [*] If you are quite hungry and you have no food in your inventory, but you are nearby to your house which has food in it, you will automatically grab a snack from your house. [*] The map population counts no longer include travellers, soldiers, and vikings. [*] Default (more on that later) wait time between raids has been increased. [*] There is now a limit on how many children any one person can have. [*] Vikings are less arson-y. [*] If the map is at the population cap but you do not have any children you will now be allowed to produce a child. [*] Your spouse will no longer charge Vikings head-on like a crazy. [*] Incense is now a tradable and consumable item that when used applies a buff that will give you a bonus in romantic situations. [*] Sermon Materials have been removed from the game and the requirements to conduct a sermon are a lot simpler. [*] Herbalist Huts will now have a stove as default which reduces the complexity involved in producing Herbal Tea. [*] It is now a lot harder to befriend someone simply by force feeding them eggs, fish, etc. [*] General tweaks to the relationship points gained when giving items to people. [*] Workers at an unowned Bakehouse or Alehouse no longer get a cut of the sales of each item. [*] If you live in the Bunkhouse you can no longer access the inventory of said Bunkhouse. [*] Now if the difference in assets between two people is too high they will not accept a marriage proposal no matter the relationship level. [*] Right clicking the buildings in your building list will now show the interaction menu. [*] Linux players can now access the Wiki in-game. [*] When you view inside a building the UI will automatically minimise, along with a few other UI tweaks relating to viewing inside a building. [/list] [b]Map Mode[/b] [list] [*] In map mode out of view town labels will now pin themselves to the edge of the screen with an arrow pointing to the location of the town. [*] Clicking on an icon in map mode will now jump to the location of that icon, while remaining in map mode. [*] Map mode town names now match the town names shown outside of map mode. [/list] [b]Really Cool Stuff[/b] [list] [*] The player can now rent a home from another character. [*] The lowest social class, Gebura, can no longer own any property. This will make things a little tricker for people starting out poor. This also produces more renters because there are less people able to buy their own house. [*] A new main menu screen that is a little funner. [*] You can now decide if your workers get the day off when they are sick. This is controlled via the wages screen. [*] If you own a Longhouse with walls you can now close the gates, which will prevent Vikings from attacking it. [*] A new Follow command for armed Hyrmann. When they are instructed to follow someone they will defend that person in a fight. There are some exceptions to this however, for example - If you tell a Hyrmann to follow you and then attack their spouse, the Hyrmann will turn on you. [*] Your Hyrmenn will now automatically find you during a Viking invasion and defend you (if they are armed). [*] Assigning hotkeys is now way better. Hold Ctrl to see an interface showing all your assigned hotkeys. When holding Ctrl press a number to assign the selected entity to the corresponding slot. Use Ctrl + Backspace to clear all hotkeys. [*] First person is now a viable way to play the game. While in first person you can select things and interact with UI, buildings, people, and carts. You can even go inside buildings and walk around inside them. Do note that first person movement uses the same navigation as standard gameplay, so your character will automatically avoid obstacles, etc, when you walk around. [*] New icons for most items. These are still WIP. [*] An external config file is now generated by the game and stored in the same location as the saves. This config has various settings inside it that can be adjusted to change various parts of your game. The config file is loaded every time you start the game and if any errors are detected the game will load the default config. Using this config you can changes things like, population limit, viking raid intervals, item base prices, AI and player child limits. If you mess up the config file you can just delete it to generate a new one. [/list] I didn’t realise just how much stuff is in this update until I wrote it out. I hope you enjoy it! Cheers, Jamie.