Update 35.8 - Round two
Author: Atorcoppe,
published 2 years ago,
Hey!
So the first attempt at this update was a bust. The update worked at my end but then somehow stopped working once it was downloaded from Steam. However, this one should be better!
[list]
[*] When both parent's die you will automatically adopt your child siblings. (you can abandon them afterwards)
[*] Tutorial tweaks.
[*] Fixed floating gravestones.
[*] Fixed bug where rentals would kick out their renters if you died.
[*] Fixed changing heritage when a child grows up.
[*] Tweaks to the walking/running toggle at faster game speeds.
[*] Further combat tweaks - two unskilled slobs won't just stand there hitting each other forever.
[*] Tweaks to triggers that spawn new families.
[*] The AI can now fully redevelop plots on the fly based on population and employment factors.
[*] When developing empty plots the AI will now put a lot more stock into the percentage of free workers before they decide what to build. So you may now find that the AI are a lot more conservative with their business building.
[*] Added new filters to you building menu.
[*] Bounties should no longer get out of control.
[*] Notification tweaks.
[*] Single characters will now prioritise talking to other single people.
[/list]
That's all for now. Still working on the Viking implementation.
During the last few updates I've also been working on a Windows 10/11 app to assist with my SAELIG development. A while back I released this app in case anyone else wants to use it. Head over to [url=https://www.atorcoppe.com]www.atorcoppe.com[/url] if you're interested. I find it incredibly handy, maybe you will too. Keep an eye on my website has it has a list of things I'm currently working on for SAELIG.