Hello, Just a small patch here folks, but a couple items are highly requested, so yay. [b]Goodies[/b] [list] [*]Fixed a bug where transferring items between inventories with lots of items in them could cause hangs and crashes. [*]Fixed some navigation issues. [*]When you exit from map mode the camera will now go back to its previous position if you didn't move it while in map mode. [*]When pressing escape the game will now remember your previous game speed and resume at that speed when you unpause the game. [*]Storm optimisations. [*]Fish can now be used as meat at the longhouse for a feast. [*]Some crashes have been smashed. [*]The currency used in the game is being renamed from gold to silver (let me know if you see gold still being used anywhere that should now be silver). [*]Fixed several bugs that could cause time to stop at midnight. [/list] [b]Things I'm Working On For Update 31[/b] [list] [*]A range of travellers to bring more variety to the game. Including horse riders, royal visits, fyrds, and mysterious strangers. [*]A new caravan system. [*]Bows and hunting. [/list] If you encounter any strange bugs that you think need to be fixed asap please send me an email at email@atorcoppe.com with a copy of your save. The saves can be found under [b]appdata/locallow/atorcoppe games/saelig[/b] on Windows. Unfortunately I'm not very professional and I cannot remember the location on Linux or Mac. [b]Additionally, for anyone who wants to - I'd like you to email me the one feature you'd like to see above anything else (excluding MP and Mods), and I'll try to start work on it asap.[/b] I nearly ordered a 1300 year old Anglo-Saxon silver coin today from the UK. I ended up not doing so because I really don't need one. But scrolling through the coins gave me some good inspiration for Saelig, which is always a good thing. That's pretty much everything I have for you right now. Thanks for playing, suggesting, and reporting. Much love, Atorcoppe.