Hi all, Update 23 is now available for all platforms. The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further. [b]New Bits[/b] [list] [*] New filter on hiring menu so you can exclude people who work for you already. [*] New action menu, is now a list instead of radial. [*] You can now make love outside of marriage, but babies cannot be produced this way (yet). [*] You can now force an automated building to produce set items. [*] AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources. [*] New Forge building. [*] New Butcher building. [*] Another round of new foliage and scene props. [*] Various changes to some of the buildings. [/list] [b]Other[/b] [list] [*] Various fixes to the Outlaw system. [*] Kids can now dance near the player when playing the lute. [*] Changes to the entertainment skill to make it more viable. [*] Fixes to navigation system. [*] Various small UI changes (still WIP). [*] Your character walking animation will now load correctly when you load a saved game. [*] Various fixes to needs and heath system. [*] Increased the range at which a cart is detected by a building. [*] Fixed some instances where horses would not go to a stable and block a doorway. [*] Fixed an issue where some of the skills associated with your selected backstory do not apply. [*] Declaring a friend as an Outlaw will now work as expected. [*] Church sermons will work again. [*] A lot of code changes that should improve performance in some situations. [*] The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases. [/list] You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one. Happy holidays! Stardog.