Update #15 - Some new things, some changed things, and some fixed things
Author: Stardog,
published 6 years ago,
Howdy all,
Update #15 is ready to go. Nothing huge, but we're getting there.
[b]New things and changed things[/b]
[list]
[*]Added additional detail to some notifications.
[*]Marriage acceptance has been further enhanced to take into account more aspects of the player's life and situation.
[*]Starting a new game will now produce a much better balance of young and old people. No longer will you be stuck with lots of old folks.
[*]A few changes to the coat system, the AI should now be smarter about wearing them.
[*]You can now choose to purchase a building without any employees.
[*]You may notice an influx of new families when you load a saved game. This is the result of a few systems working better.
[*]Slight optimisations to saving and loading.
[*]More new props added.
[*]Testing the waters with a couple new UI designs. Still a lot of placeholder UI, and even some of the new UI is still placeholder.
[/list]
[b]Fixed things[/b]
[list]
[*]Fixed a bug that could result in extra items if you were working in your business when the shift ended.
[*]Fixed a bug that would cause characters to reset if you followed them.
[*]Carts should no longer be stranded for days out in the forest after a waylay.
[*]A lot of bug fixes for the family tree. Kids from new marriages, previous marriages, and grown up kids, they should all display properly now.
[*]Animal data should now load correctly, which means your dog's name will now stay the same.
[*]Fixes to some incorrect price data for the meat produced from small carcasses.
[*]A bunch of other small bug fixes.
[/list]
That's all for now folks.
Cheers,
Stardog.