Hello again, Sorry for releasing another small patch. I really wanted to make a few changes though, so here we go. [list] [*]Further reduced the chance of a travelling merchant setting up camp. [*]Tweaked the rain chances and transitions a tad. [*]Player should now only get the option to buy food from the alehouse if there is food to buy. [*]Fixed a bug that might've cause the social classe for some families to display incorrectly. [*]Rehashed the marriage acceptance system. When proposing marriage the target will decide to accept based on social class, housing situation, money, and total assets. More information is now given in event of rejection. This is slighly more advanced than it was prior. [/list] Not much, I know, but every little thing helps. Cheers, Stardog.