Hey all, Got a nice new patch for you to enjoy. [list] [*] Herbalist's Hut - is a house and a business. Produces medicines [*] New horses [*] The player can now suffer from hunger, tiredness, and cold. The player can now also benefit from buffs asociated with warmth, eating, and sleeping [*] The player can now eat food by droping it into the Consume slot in their Equipment window [*] The player can now suffer from illnesses, and be cured with medicine [*] You can turn off hunger and energy for your player in the in-game settings menu if you do not want to deal with these. However your character will still suffer from coldness and illnesses brought on by a low immune system. But these will be easier to manage without worrying about sleep and food. [*] New post-processing effects [*] Slightly quicker loading and saving [*] New buttons next to cart inventories that allow you to fully unload it, or instantly load it with production goods [*] New fog [*] Scarecrow upgrade for farms [*] Double chance of people dying in fire [*] Selection keys - you can now assign a selected object to numbers 1 - 9 on your keyboard. With something selected hold CTRL and then press a number to save that selection. Once set, pressing the number will recall that selection [*] Reduced the slight delay when clicking buildings, carts, etc [*] You can now move your own carts around by selecting them and then right clicking where you want them to go [*] Certain upgrades will now stop certain production events from occuring [*] Fixed bug that meant graves were not spawning correctly and thus graveyards would be empty [*] Fixed bug that caused needless save game bloat [*] Fixed bug that prevented the making of love when your primary house is a basic house [*] Fixed various other small bugs [*] Various tweaks and general improvements [*] Optimisations [/list] Please do let me know if you encounter any issues. Cheers, Stardog.