Patch #8 - New stuff
Author: Stardog,
published 7 years ago,
Hey all,
Got a nice new patch for you to enjoy.
[list]
[*] Herbalist's Hut - is a house and a business. Produces medicines
[*] New horses
[*] The player can now suffer from hunger, tiredness, and cold. The player can now also benefit from buffs asociated with warmth, eating, and sleeping
[*] The player can now eat food by droping it into the Consume slot in their Equipment window
[*] The player can now suffer from illnesses, and be cured with medicine
[*] You can turn off hunger and energy for your player in the in-game settings menu if you do not want to deal with these. However your character will still suffer from coldness and illnesses brought on by a low immune system. But these will be easier to manage without worrying about sleep and food.
[*] New post-processing effects
[*] Slightly quicker loading and saving
[*] New buttons next to cart inventories that allow you to fully unload it, or instantly load it with production goods
[*] New fog
[*] Scarecrow upgrade for farms
[*] Double chance of people dying in fire
[*] Selection keys - you can now assign a selected object to numbers 1 - 9 on your keyboard. With something selected hold CTRL and then press a number to save that selection. Once set, pressing the number will recall that selection
[*] Reduced the slight delay when clicking buildings, carts, etc
[*] You can now move your own carts around by selecting them and then right clicking where you want them to go
[*] Certain upgrades will now stop certain production events from occuring
[*] Fixed bug that meant graves were not spawning correctly and thus graveyards would be empty
[*] Fixed bug that caused needless save game bloat
[*] Fixed bug that prevented the making of love when your primary house is a basic house
[*] Fixed various other small bugs
[*] Various tweaks and general improvements
[*] Optimisations
[/list]
Please do let me know if you encounter any issues.
Cheers,
Stardog.