Patch #12 - A bit of this, a bit of that.
Author: Stardog,
published 6 years ago,
Hello to you all,
Patch 12 is now up and running.
[b]New & Changes[/b]
[list]
[*]Minor UI changes.
[*]Birds that fly in the sky.
[*]Fireflies.
[*]Certain foods will now make people warm.
[*]Punching people can damage health and as such could potentially kill people.
[*]Graphical tweaks - more green, less brown.
[*]Production events frequency tweaked and will no longer be entered into the log book.
[*]The player can now case buildings.
[*]Nomadic start is now 800 gold.
[*]Added a 1000 gold option for starting money.
[*]If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
[*]New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
[*]Immunity and health levels are now better adjusted based on day length.
[*]Removed a condition which means more people should now be available to hire.
[*]Animals at the farm now require oats for food to produce their goods.
[*]Barley Biscuit is now simply Biscuit and has a new recipe.
[*]Further recipe adjustments.
[/list]
[b]Bug Fixes[/b]
[list]
[*]Caravans will now return the correct amount of money.
[*]Fixed a bug that caused productions not to continue properly.
[*]Dogs will now alert guards at a greater range.
[*]Fixed a bug that would stop time from progressing after a long time playing.
[*]Fixed a bug where you could try to hire monks and guards and whatnot.
[*]Fixed a bug where certain people would not be hired even tho they were in the list.
[*]Fixed a but where a building would vanish after opting to not rebuild it.
[*]Special items that cannot be traded should no longer turn up as loot.
[/list]
I have big plans for the next patch, so stay tuned. :)
Cheers,
Stardog.