Dear Game Developers! This is Shiguren again. Today I would like to touch briefly about UI-Customization in the current default state. [img]https://clan.cloudflare.steamstatic.com/images//41957561/f97fc7a11fd8e458119497e435ff2e528be9ed42.jpg[/img] In RPG Maker MZ, settings related to UI were categorized into the “System 2” tab. In Unite this has been moved and now it has got its own category. What can be changed currently are mainly as follows - main menu and the underlying functions, the battle menu, and dialogue menus. We will go through each briefly one by one. [img]https://clan.cloudflare.steamstatic.com/images//41957561/ee9bebce3a744925f0adbe0801e27400c45f7011.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41957561/5ff24e7d56e58633e912e5e67a26fea2d94e097a.png[/img] First is the “Shared Settings”. This is where users can set the fonts and window colours. [img]https://clan.cloudflare.steamstatic.com/images//41957561/98c7fc3d09bcafaf53fec93f4a577a4ba445d93b.png[/img] Above is an example of changing window colour. For better visual demonstrative purpose, we set transparency(A) value to maximum (255) in the RGBA option. [img]https://clan.cloudflare.steamstatic.com/images//41957561/88d0d5af10f8e2f317560174674458fba902d53b.png[/img] The Items menu is pretty similar to previous RPG Makers. Now it is possible for users to visually see what menu tab has been turned on or off. The following is the stat viewer. As seen in the right hand RPG Setting panel, there are no particular settings to edit here, just for confirmation purposes. [img]https://clan.cloudflare.steamstatic.com/images//41957561/fdea63c287d7a676d9da76249cd31010f10d7cab.png[/img] Down below is the settings for Dialogue Boxes: [img]https://clan.cloudflare.steamstatic.com/images//41957561/687731360fd49c16144a640ecdd1702b5e170d45.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41957561/30f6e5c63a42237de60bfbfeebb75465601fda8e.png[/img] When displaying messages, it is now possible to have message tied to a particular character. The character can be either an “Actor” (playable character) or an NPC. If properly defined, the character’s name, face portrait / pictures are automatically displayed. However, as of now, since the picture numbers are identical, it is not possible to use this feature and display multiple different pictures. Of course, manual settings are still possible just like past titles. It looks like the following in-game: [img]https://clan.cloudflare.steamstatic.com/images//41957561/c12e0e4e36e96c50d8542d108093aba3fefc13ce.png[/img] [h3][b]11th RPG Maker Unite Q&A[/b][/h3] [b]Q: Is there a feature to switch between pictures and face portraits?[/b] A: In the current build there is no such function. However we are still evaluating many things in our post launch update. [b]Q: Is there a way to move each button to wherever positions that we want?[/b] A: In the default state there is not. Depending on demand this can be officially considered, or, users can use Addons to alter this part. [b]Q: In the official Twitter, there was this UI-settings related video. Performance feels sluggish whenever changes are made. What is the reason for this and will it be improved?[/b] A: Since the system needs to re-render when users change pictures, indeed it is currently a little sluggish. However, this is likely to be optimized at some point eventually. See you on our Dev Log #12! ■ Related Links ・RPG Maker Portal Site『RPG Maker Official』: https://rpgmakerofficial.com/ ・『RPG Maker Unite』Official Site: https://rpgmakerunite.com/ ・RPG Maker Unite Official Twitter https://twitter.com/RPGMakerUniteJP (JPN) https://twitter.com/RPGMakerUnite(ENG) ・RPG Maker Series Twitter https://twitter.com/tkool_dev (JPN) https://twitter.com/RPGMakerSeries  (ENG)