We're constantly on improving the game, its AI and balancing out the difficulties based on your feedback! We hope you'll enjoy this patch and we'll keep working on more feedbacks immediately! Happy Gaming! :) [b]Features:[/b] [list] [*] Added Player Voice Chat Volume slider submenu to pause menu [/list] [b]Changes:[/b] [list] [*] Door in school now opens after cutting a wire (this part seems to confuse a lot of players) [*] Doors have collisions as soon as they start closing now [*] Players don't cough on empty chat messages anymore [*] Lowered Asylum Entity's sight radius [*] Increased Asylum Elevator's speed [*] Closed Eclipse Character Skin's Mouth when in game (She was like :O all the time) [*] Added Difficulty Descriptions to menu and Lobby TV, FOR EVERYONE: THE MONSTERS NEVER HAD HEARING SENSES ON EASY, IT IS THERE TO LEARN THE GAME'S MAPS AND MECHANICS [/list] [b]Bugfixes:[/b] [list] [*] Fixed a bug where normal achievement for finishing a level was not given when the map was finished first time on PAINCORE difficulty [*] Fixed a bug where AI could 360 no scope the entire squad with 1 attack [*] Fixed a bug where the game ended despite players being alive [*] Fixed a bug where Random Entity Mode UI in menu has shown the wrong set value [*] Fixed some texture bugs in the Asylum [*] Fixed a problem that players could jump onto the elevator in the Asylum by closing the doors in 6th floor [*] Fixed AI walking on bricks stunning them [*] Fixed some AI hearing problems, this potentially fixes the AI camping dead players [*] Fixed some AI sight problems, they could lose you despite seeing you sometimes [*] Fixed a spot in the hospital where you could see outside of the map [*] Fixed a bug that made Spanish and Portuguese languages not work [*] Potential fix for voice chat not working for some players [*] Potential fix for Asylum entity getting stuck on some tables and other objects [*] Potential fix for clients being able to buy characters without losing money OR being able to buy despite having not enough money [/list]