PANICORE DEMO PERFORMANCE UPDATE
Author: MysteryLol,
published 7 months ago,
A lot of people were having performance issues. We found the sources and changed a few things:
[list]
[*] TAA is the default AA method instead of TSR now, TSR drains a lot of power. [b]We suggest to turn your Anti Aliasing Method to TAA if you haven't done this yet[/b]
[*] Nanite has been removed, since the project does not benefit from what it's offering
[*] With Nanite going, we switched from Virtual Shadow Maps to the "normal" Shadow Maps Unreal Engine 5 offers
[*] Optimized a lot of LODs to make the game run on lower end machines better as well
[*] Usage of more static lights to avoid dynamic shadows draining more power
[*] Changed up a few culling parameters so more stuff that doesn't have to be rendered is not being rendered
[/list]
Most of the changes won't be noticeable for the majority of players. For now, the game running well for everyone has the highest priority and we're taking those few losses in visual quality. However, we are not done with performance patches, so if things look a bit rough around the edges be sure it will be better in the future and run better as well.
Hopefully this helps everyone and have fun playing!
Your team at ZTEK Studio