After around 2 additional days of testing for 1.0.10 we are now sure that the update is ready for you guys! Meanwhile we have also fixed some more bugs for this version! The AI should feel much more enjoyable and we are sure this is the most stable version we have right now! [b]IF THIS CAUSES MANY PROBLEMS AGAIN LET US KNOW IMMEDIATELY![/b] [b]Changes:[/b] [list] [*] Metal cutter spawns are more obvious now [/list] [b]Additions:[/b] [list] [*] Hosts can now disable and re-enable proximity voice chat in any map from the session settings menu, this can fix a lot of issues [*] Added a Voice Chat Reset button to voice chat settings that should help fixing a lot of the VC issues [/list] [b]Bugfixes:[/b] [list] [*] Fix for Asylum lady getting you in the elevator which made people inside bug out [*] Fixed some door spots where the AI could see through it and spot you through the door [*] Fixed a bug where nametags of new players joining did break the nametag system [*] Fixed a bug where you could open the chat widget when dead (broke the chat system a bit) [*] Fixed a bug where chat couldn't be closed by pressing enter after tabbing out of the game [*] Fixed a spot where files could not be collected in the Asylum [*] Fixed a spot in Hospital where players could get stuck [*] Fixed a spot in the Asylum where players could get stuck [*] Fixed a spawning spot for Asylum gate key so it is more visible (was half in the ground making it really hard to see ... really sorry for that) [*] Potential fix for randomly getting level 0 and 0$ [*] Potential fix for chat bubble crashing the game [*] Potential fix for getting killed through doors/walls/distance (it still happened >_>) [/list] [b]Some of the TODOs For 1.0.11:[/b] [list] [*] Change item drop behaviour so they can't get out of reach anymore [*] Change AI collision and navigation to make random entity mode work better for every level [/list]