[b]Changes[/b] [list] [*] Added a little symbol to an escape in Asylum to make more clear what you need [*] Added boxes to Asylum's basement, since the key there was too hard to see [*] Tweaked School Monster's AI to match a bit better to its lore [*] Reduced Asylum entity's running speed [/list] [b]Bugfixes[/b] [list] [*] Fixed some spots where the AI could get stuck in the hospital [*] Fixed some spots where players could get stuck in the hospital [*] Fixed a bug where quick time events could bug out making them not triggerable again [*] Fixed a bug where the code for the safe in the asylum did not spawn properly [*] Potential fix for server buying a map and clients also losing the money [*] Potential fix for money and level being reset to 0 randomly [/list]