Hey Panicore fans! We have been working on quite a big patch to get rid of the problems Panicore has and we would like to invite you to check out the current [b]public beta version 1.0.11[/b]! It comes with a lot of changes, especially [b]players having voice chat[/b] issues should check this one out. If you want some more action, also [b]check out PAINCORE+[/b], featuring [b]2 monsters[/b] on one map! To switch to the beta [b]select "beta - Testing new stuff" in Properties->Beta[/b]. [b]Why a beta phase?[/b] We are preparing for the [b]release of the new map[/b]! A lot has been changed on the technical level of Panicore to make the game more stable and this public beta will decide if Panicore is ready for the new map [b]around next week[/b] or if it still needs some time to get ready! To be more transparent with you about all this: We are trying to become better game developers, still learning how to handle future updates for our games. Deciding what to prioritize and include in a patch, estimating the release of patches, testing them thorougly and releasing them, all these are things we want to do CORRECTLY. Panicore is our second title, but our first to have such a big recognition. We were almost unknown before Panicore's release so this is very exciting and a lot of work at the same time. All in all, the changes for version 1.0.11 are the following: [b]Additions:[/b] [list] [*] Added Voice Chat settings making you hear your own voice so you can set up things more precisely [*] Added PAINCORE+ difficulty for more pain (2 monsters at once!) [*] Added automatic calibration possibility to avoid your microphone picking up too much noise [*] Preparations for content update 1.1 (UPCOMING NEW MAP, Upcoming new achievements) [/list] [b]Changes:[/b] [list] [*] Kick button now bans the player from the lobby, this is mainly a step against hackers stepping into your lobby [*] Voice Chat and its settings have been fully reworked (I really need therapy now), in our tests people having problems with Voice Chat earlier had functional ones in this version [*] Files have a slight glow now to make them more visible [*] Dancing has footstep sounds now (sounds funny ngl) [*] Changed Monster hitboxes for bricks to be more precise [*] Input device can now be changed during runtime [*] On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now [*] Adding fuel to escape routes has a sound effect now [*] Dropped items have sounds now [*] Microphone selection also affects AI Voice recognition if proximity voice chat is in use [*] AI Voice recognition bar visuals are more accurate to how the AI perceives your voice now [/list] [b]Bugfixes:[/b] [list] [*] Fixed a bug where leaving the game caused the last item in your hand float [*] Fixed a bug where a match would end early when dead players left the game [*] Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible [*] Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game [*] Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.) [*] Fixed a bug where the AI couldn't get you in the Hospital's elevator [*] Fixed a bug where the glass item wouldn't distract the AI [*] Fixed a bug where keypad numbers were inverted sometimes [*] Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards [*] Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it [*] Fixed a bug where glass items would spam visual FX on drops [*] Fixed a bug where inspecting documents had a font that is incompatible with some languages [*] Fixed a bug in the Hospital where a rack could spawn invisible [*] Fixed a bug in the Hospital where you could fall through parts of the helipad [*] Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore [*] Fixed a few invincibility spots on all maps [*] Fixed DLSS and FSR behavior to reduce number of crashes [*] Fixed a spot with a hole in the ground in Hospital [*] Potential fix for clients being able to buy skins without losing money [*] Potential fix for items disappearing after being dropped [*] Potential fix for random entities getting stuck in School map's car [*] Potential fix for voice chat not working for some people [*] Potential fix for a bug where the Asylum lady could be stuck in downed players [*] Potential fix for a bug where the Asylum lady chilled with players in the elevator [/list] [b]Other:[/b] [list] [*] Took first steps to stop hackers from invading lobbies [*] Much better Korean language translations [*] Much better Italian language translations [/list]