Public Beta Testing for version 1.1 (new map!)
Author: MysteryLol,
published 2 months ago,
Panicore fans!
[b]Patch 1.1[/b] is on a good way and we would like to announce something that might interest you:
We don't want to keep you waiting, so we have decided to include ALL changes INCLUDING the new map to [b]public beta version 1.1[/b]
[b]What's missing? Why public beta?[/b]
Missing content is: translations, achievement implementations and some lore elements.
The main reason for the delay of the patch is a bug that sometimes causes disconnections after losing a game for some reason - it is slowly getting better and we are sure we can find the issue and fix the problem even better with more players playing the beta version of 1.1!
Have fun and let us know what you think! :)
Your two brothers at ZTEK Studio
[b]Mini tutorial for switching to beta[/b]
Open Steam -> Right Click on Panicore -> Properties -> Beta Tab -> In "Beta participation" select "beta - Testing new stuff"
[b]Patch notes:[/b]
[i]Panicore release version 1.1 beta (from 02.09.2024)[/i]
[i]Additions:[/i]
[list]
[*] Added Voice Chat settings making you hear your own voice so you can set up things more precisely
[*] Added PAINCORE+ difficulty for more pain
[*] Added automatic calibration possibility to avoid your microphone picking up too much noise
[*] Added a new map with new gameplay elements
[*] Added new song "Kick" to Lobby
[*] Added new song "Dance" to Lobby
[/list]
[i]Changes:[/i]
[list]
[*] Kick button now bans the player from the lobby, this is mainly a step against hackers stepping into your lobby
[*] Voice Chat and its settings have been fully reworked, in our tests people having problems with voice chat had functional ones in this version
[*] Files have a slight glow now to make them more visible
[*] Dancing has footstep sounds now (sounds funny ngl)
[*] Changed Monster hitboxes for bricks to be more precise
[*] Input device can now be changed during runtime
[*] On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now
[*] Adding fuel to escape routes has a sound effect now
[*] Dropped items have sounds now
[*] Microphone selection also affects AI Voice recognition if proximity voice chat is in use
[*] AI Voice recognition bar visuals are more accurate to how the AI perceives your voice now
[*] Higher speeds on PAINCORE / PAINCORE+ difficulty for Asylum Lady
[/list]
[i]Bugfixes:[/i]
[list]
[*] Fixed a bug where the a CPU bottleneck caused low framerates in Hospital map
[*] Fixed a bug where leaving the game caused the last item in your hand float
[*] Fixed a bug where a match would end early when dead players left the game
[*] Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible
[*] Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game
[*] Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.)
[*] Fixed a bug where the AI couldn't get you in the Hospital's elevator
[*] Fixed a bug where the glass item wouldn't distract the AI
[*] Fixed a bug where keypad numbers were inverted sometimes
[*] Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards
[*] Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it
[*] Fixed a bug where glass items would spam visual FX on drops
[*] Fixed a bug where inspecting documents had a font that is incompatible with some languages
[*] Fixed a bug where the wrong monster was shown as a jumpscare when getting killed
[*] Fixed a bug where the Asylum bad ending didn't have sound
[*] Fixed a bug in the Hospital where a rack could spawn invisible
[*] Fixed a bug in the Hospital where you could fall through parts of the helipad
[*] Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore
[*] Fixed a few invincibility spots on all maps
[*] Fixed DLSS and FSR behavior to reduce number of crashes
[*] Fixed a spot with a hole in the ground in Hospital
[*] Fixed a few spots in the Asylum where the Asylum lady could get stuck
[*] Potential fix for Asylum elevator pushing players down
[*] Potential fix for clients being able to buy skins without losing money
[*] Potential fix for items disappearing after being dropped
[*] Potential fix for random entities getting stuck in School map's car
[*] Potential fix for voice chat not working for some people
[*] Potential fix for a bug where the Asylum lady could be stuck in downed players
[*] Potential fix for a bug where the Asylum lady chilled with players in the elevator
[/list]
[i]Other:[/i]
[list]
[*] Took first steps to stop hackers from invading lobbies
[*] Much better Korean language translations
[*] Much better Italian language translations
[/list]