[h2]The update is here[/h2] [b]PANICORE Fans[/b]! Today’s the day! [b]Release Version 1.1[/b] is here, bringing you the [b]Abandoned Submarine Map[/b] and so much more, thanks to your feedback! We’ve listened to as many of your suggestions as possible, and we’re confident that version 1.1 offers a smoother and more refined experience compared to 1.0.10. Many players faced technical issues that prevented them from fully enjoying the game—most of these errors should now be fully [b]GONE[/b]! The [b]Abandoned Submarine[/b] is similar in size to the School map but brings fresh gameplay elements and challenges. You might need a new strategy to navigate it—it's up to you to figure that out! All that being said, let's say the [b]next planned map[/b] will be the exact opposite in size! However, we [b]can't make any estimations[/b] for the release of another map yet, since it takes a while to get things working :) We wish you an early Happy Halloween and hope you enjoy the update! 🎃 Catch you in the game! Your two brothers at ZTEK Studio [h2]Full Patch Notes[/h2] [b]Panicore Release Version 1.1 (from October 25th 2024)[/b] [i]Additions:[/i] [list] [*] Added Voice Chat settings [b]making you hear your own voice[/b] so you can set up things more precisely [*] [b]Added PAINCORE+ difficulty[/b] for more pain [*] Added [b]automatic calibration possibility[/b] to avoid your microphone [b]picking up too much noise[/b] [*] Added a [b]new map[/b] with new gameplay elements [*] Added a PARTY mode to lobby (since so many of you love the lobby) [*] Added total player count to server browser [*] Added [b]a short tutorial map[/b] to get familiar with controls [*] Added new song "Kick" to Lobby [*] Added new song "Dance" to Lobby [*] Added player count to lobby search [*] Added [b]joining via invitation code[/b] [*] Added the possibility to add players in the lobby as friends [*] Added [b]Rejoin button[/b] into main menu in case you disconnect [*] Added a few new Steam achievements [*] Added ping & FPS info to inventory screen on top left (pressing TAB key) [*] Added ingame Patch Notes [*] Added changing difficulty to map selection in escape pause menu [/list] [i]Removals:[/i] [list] [*] Removed Discord RPC for now, suspected of causing crashes and invitations didn't work - implemented mentioned invitation codes instead [/list] [i]Changes:[/i] [list] [*] Voice Chat and its settings have been [b]fully reworked[/b], in our tests people having problems with voice chat had functional ones in this version [*] Files have a slight glow now to make them more visible [*] Dancing has footstep sounds now (sounds funny ngl) [*] Changed Monster hitboxes for bricks to be more precise [*] [b]Input device can now be changed during runtime[/b] [*] On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now [*] Adding fuel to escape routes has a sound effect now [*] Dropped items have sounds now [*] [b]Microphone selection also affects AI Voice recognition if proximity voice chat is in use[/b] [*] [b]AI Voice recognition bar[/b] visuals are [b]more accurate[/b] to how the AI perceives your voice now [*] Higher speeds on PAINCORE / PAINCORE+ difficulty for Asylum Lady [*] Asylum Lady screams less often now [*] On losing the game the Host can now decide to [b]restart before going into the Lobby[/b] [*] Instead of kicking players, the system has been changed to banning (the list of banned players is kept as long as the game is running) [*] On being disconnected you will now see the disconnection reason (kick, connection lost, timeouted etc.) [*] Multiple Chat messages are displayed now [*] Changed the visual element for loudness [*] Changed the HUD of the lobby a bit [*] Changed the UI of "What's in my inventory" screen a bit [*] Changed ambience sounds [/list] [i]Bugfixes:[/i] [list] [*] Fixed a bug where the a CPU bottleneck caused low framerates in Hospital map [*] Fixed a bug where leaving the game caused the last item in your hand float [*] Fixed a bug where a match would end early when dead players left the game [*] Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible [*] Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game [*] Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.) [*] Fixed a bug where the AI couldn't get you in the Hospital's elevator [*] Fixed a bug where the glass item wouldn't distract the AI [*] Fixed a bug where keypad numbers were inverted sometimes [*] Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards [*] Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it [*] Fixed a bug where glass items would spam visual FX on drops [*] Fixed a bug where inspecting documents had a font that is incompatible with some languages [*] Fixed a bug where the wrong monster was shown as a jumpscare when getting killed [*] Fixed a bug where the Asylum bad ending didn't have sound [*] Fixed a bug where random entities got stuck in School map's car [*] Fixed a bug in the Hospital where a rack could spawn invisible [*] Fixed a bug in the Hospital where you could fall through parts of the helipad [*] Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore [*] Fixed a few invincibility spots on all maps [*] [b]Fixed DLSS and FSR behavior to reduce number of "Fatal Error" crashes[/b] [*] [b]Fixed "LowLevelFatalError: cuvidGetDecoderCaps [NVDEC]" crash[/b] [*] Fixed a spot with a hole in the ground in Hospital [*] Fixed a few spots in the Asylum where the Asylum lady could get stuck [*] Potential fix for Voice Volumes not being saved over levels [*] [b]Potential fix for "Fatal Error" being caused by audio settings[/b] [*] Potential fix for Asylum elevator pushing players down [*] Potential fix for items disappearing after being dropped [*] Potential fix for voice chat not working for some people [*] Potential fix for a bug where the Asylum lady could be stuck in downed players [*] Potential fix for a bug where the Asylum lady chilled with players in the elevator [/list] [i]Other:[/i] [list] [*] Upgraded to Unreal Engine version 5.4 [*] [b]FSR version upgrade to FSR3.1[/b] [*] [b]DLSS Frame Generation has been included[/b] [*] Took steps to stop hackers from invading lobbies [*] [b]The game makes automatic save backups of your level, XP and money now, can be found in the game's AppData folder[/b] [*] Much better Korean language translations [*] Much better Italian language translations [/list]