Major Update 1.1 is here!
Author: MysteryLol,
published 1 week ago,
[h2]The update is here[/h2]
[b]PANICORE Fans[/b]!
Today’s the day! [b]Release Version 1.1[/b] is here, bringing you the [b]Abandoned Submarine Map[/b] and so much more, thanks to your feedback! We’ve listened to as many of your suggestions as possible, and we’re confident that version 1.1 offers a smoother and more refined experience compared to 1.0.10.
Many players faced technical issues that prevented them from fully enjoying the game—most of these errors should now be fully [b]GONE[/b]!
The [b]Abandoned Submarine[/b] is similar in size to the School map but brings fresh gameplay elements and challenges. You might need a new strategy to navigate it—it's up to you to figure that out!
All that being said, let's say the [b]next planned map[/b] will be the exact opposite in size! However, we [b]can't make any estimations[/b] for the release of another map yet, since it takes a while to get things working :)
We wish you an early Happy Halloween and hope you enjoy the update! 🎃
Catch you in the game!
Your two brothers at ZTEK Studio
[h2]Full Patch Notes[/h2]
[b]Panicore Release Version 1.1 (from October 25th 2024)[/b]
[i]Additions:[/i]
[list]
[*] Added Voice Chat settings [b]making you hear your own voice[/b] so you can set up things more precisely
[*] [b]Added PAINCORE+ difficulty[/b] for more pain
[*] Added [b]automatic calibration possibility[/b] to avoid your microphone [b]picking up too much noise[/b]
[*] Added a [b]new map[/b] with new gameplay elements
[*] Added a PARTY mode to lobby (since so many of you love the lobby)
[*] Added total player count to server browser
[*] Added [b]a short tutorial map[/b] to get familiar with controls
[*] Added new song "Kick" to Lobby
[*] Added new song "Dance" to Lobby
[*] Added player count to lobby search
[*] Added [b]joining via invitation code[/b]
[*] Added the possibility to add players in the lobby as friends
[*] Added [b]Rejoin button[/b] into main menu in case you disconnect
[*] Added a few new Steam achievements
[*] Added ping & FPS info to inventory screen on top left (pressing TAB key)
[*] Added ingame Patch Notes
[*] Added changing difficulty to map selection in escape pause menu
[/list]
[i]Removals:[/i]
[list]
[*] Removed Discord RPC for now, suspected of causing crashes and invitations didn't work - implemented mentioned invitation codes instead
[/list]
[i]Changes:[/i]
[list]
[*] Voice Chat and its settings have been [b]fully reworked[/b], in our tests people having problems with voice chat had functional ones in this version
[*] Files have a slight glow now to make them more visible
[*] Dancing has footstep sounds now (sounds funny ngl)
[*] Changed Monster hitboxes for bricks to be more precise
[*] [b]Input device can now be changed during runtime[/b]
[*] On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now
[*] Adding fuel to escape routes has a sound effect now
[*] Dropped items have sounds now
[*] [b]Microphone selection also affects AI Voice recognition if proximity voice chat is in use[/b]
[*] [b]AI Voice recognition bar[/b] visuals are [b]more accurate[/b] to how the AI perceives your voice now
[*] Higher speeds on PAINCORE / PAINCORE+ difficulty for Asylum Lady
[*] Asylum Lady screams less often now
[*] On losing the game the Host can now decide to [b]restart before going into the Lobby[/b]
[*] Instead of kicking players, the system has been changed to banning (the list of banned players is kept as long as the game is running)
[*] On being disconnected you will now see the disconnection reason (kick, connection lost, timeouted etc.)
[*] Multiple Chat messages are displayed now
[*] Changed the visual element for loudness
[*] Changed the HUD of the lobby a bit
[*] Changed the UI of "What's in my inventory" screen a bit
[*] Changed ambience sounds
[/list]
[i]Bugfixes:[/i]
[list]
[*] Fixed a bug where the a CPU bottleneck caused low framerates in Hospital map
[*] Fixed a bug where leaving the game caused the last item in your hand float
[*] Fixed a bug where a match would end early when dead players left the game
[*] Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible
[*] Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game
[*] Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.)
[*] Fixed a bug where the AI couldn't get you in the Hospital's elevator
[*] Fixed a bug where the glass item wouldn't distract the AI
[*] Fixed a bug where keypad numbers were inverted sometimes
[*] Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards
[*] Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it
[*] Fixed a bug where glass items would spam visual FX on drops
[*] Fixed a bug where inspecting documents had a font that is incompatible with some languages
[*] Fixed a bug where the wrong monster was shown as a jumpscare when getting killed
[*] Fixed a bug where the Asylum bad ending didn't have sound
[*] Fixed a bug where random entities got stuck in School map's car
[*] Fixed a bug in the Hospital where a rack could spawn invisible
[*] Fixed a bug in the Hospital where you could fall through parts of the helipad
[*] Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore
[*] Fixed a few invincibility spots on all maps
[*] [b]Fixed DLSS and FSR behavior to reduce number of "Fatal Error" crashes[/b]
[*] [b]Fixed "LowLevelFatalError: cuvidGetDecoderCaps [NVDEC]" crash[/b]
[*] Fixed a spot with a hole in the ground in Hospital
[*] Fixed a few spots in the Asylum where the Asylum lady could get stuck
[*] Potential fix for Voice Volumes not being saved over levels
[*] [b]Potential fix for "Fatal Error" being caused by audio settings[/b]
[*] Potential fix for Asylum elevator pushing players down
[*] Potential fix for items disappearing after being dropped
[*] Potential fix for voice chat not working for some people
[*] Potential fix for a bug where the Asylum lady could be stuck in downed players
[*] Potential fix for a bug where the Asylum lady chilled with players in the elevator
[/list]
[i]Other:[/i]
[list]
[*] Upgraded to Unreal Engine version 5.4
[*] [b]FSR version upgrade to FSR3.1[/b]
[*] [b]DLSS Frame Generation has been included[/b]
[*] Took steps to stop hackers from invading lobbies
[*] [b]The game makes automatic save backups of your level, XP and money now, can be found in the game's AppData folder[/b]
[*] Much better Korean language translations
[*] Much better Italian language translations
[/list]