[h1]Hero Time[/h1] I've been working on the Wizard hero and he's great fun to play. Wield powerful magical energy attacks with a focus on range and area attack. Check out the first video here: [url=https://youtu.be/owAkBvtWYrU]Wizard gameplay (YouTube)[/url] [h1]Holes![/h1] Dungeon rooms can now contain holes in the floor. These are mostly for mid and late game, but do appear in few a challenge rooms in the demo. You won't fall in unless an ability ends over a hole, or you take a 'knockback' from an enemy. If you do fall in, you will respawn nearby, losing health and a small amount of gold. Knocking monsters in a hole removes them, but they won't drop any loot! [h1]New Dungeon - Sky Fort[/h1] Take the fight above the clouds to floating dungeons. Work your way through rooms with large holes, mixing up the challenge - floating and flying monsters are much more of a threat! Look for Relics to help navigate these dangerous mazes! [h1]Demo Update[/h1] Wizard and Sky Fort will only be available in the full game, but there are some changes and improvements in the demo: [list] [*] Relic added: Plague Mask - DEATH will ignore you, unless they are damaged [*] Relic added: Spiked Ball - follows you around, inflicting bleed on monsters [*] Relic improved: Compass now reveals exit, challenges and relic rooms [*] New item - Donuts! Drops from monster, resets all your cooldowns when consumed. [*] 2 new music tracks added from the talented Tommy McKay [*] New explosion visual effects [*] Dungeon tilesets have received a polish pass [/list]