After over 2 year of (mostly solo) development, I'm excited to announce that Monster Crawl will be released May 6th! [h2]New & Updated Relics[/h2] Lots of work with relics. Some will now only appear if relevant / useful. Planning to expand on this so if you are working towards a particular build/combo the odds are increased of the desired relics appearing. [list] [*]Relic added: Bone Wand - summon a wall of bone [*]Relic added: Vampire Cape - chance to be healed by bleeding monsters [*]Relic added: Cloche - Generators contain a snack [*]Relic added: Whetstone - increases bleed length [*]Relic changed: Dagger - chance for light attack to add bleed [*]Relic added: Scorching Blade - chance for light attack to set monsters on fire [*]Relic added: Flame Mask - Chance to spread fire to nearby monsters [*]Relic changed: Pets mimic attack increased effectiveness [/list] [h2]Miscellaneous[/h2] Not just relics, lots of changes and additions recently, including: [list] [*]Move dungeon rooms and new challenges [*]Player abilities polish and balancing [*]More tier 3 monsters have been added [*]Giant Skeleton added with unique ability [*]Some monsters can now drop food if burnt to death [*]Unlock added: Greedy - increased collection range [*]Unlock added: More Choices - guarantee extra level up option [*]Unlock implemented: Start Relic - pick a previously used relic to start with [*]Exploding Shot mod added: Bomb, Please - also drop a friendly bomb [/list]