Heroes have gone through a redesign! In place of a few hero characters with a choice of abilities, I've moved to more heroes, but each with a set of 4 fixed abilities. This has a number of advantages: [list] [*]Removes the possibility of picking a combination of abilities that don't work well together.. [*]..and means when designing a hero I can work with a fixed set, allowing synergies to be designed [*]Each hero can be themed around a certain playstyle or mechanic [*]Easier to add more heroes - rather than 7 new abilities per hero, I now only need 3-4 (some share the LIGHT ability) [/list] Along with this change, the HEAVY ability is now available at the start of the Crawl, and SPECIAL abilities are now unlocked as dungeons 1+2 are cleared. Couple of reasons for this - help new players by avoiding everything at once, and the difficulty ramps up with every dungeon in the Crawl, so the player isn't super overpowered. I plan to add Unlocks opening up the SPECIAL abilities earlier for more advanced play. Heroes planned for 1.0 launch are: [list] [*]Warrior [*]Ranger [*]Grenadier [*]Wizard [*]Blademaster [*]Eggsterminator [/list] [h1]Ranger Unlocked![/h1] To celebrate [b]Steam Remote Play Together[/b] the Range will be included in the Demo and Monster Crawl:Warrior! Limited time only, so give her a try and let me know what you think on my [url=https://discord.gg/93yQh7hfPv]Discord[/url]. [img]https://clan.cloudflare.steamstatic.com/images//44751994/72471c1a1227a02a48ac9816769ed21168d1e19f.png[/img] [h1]Other Changes[/h1] Lots of progress recently, highlights are: [list] [*]Challenges improved with tweaked maps, new additions, UI clean up and new Relic rewards. [*]Crawl screen overhauled as I finalise the design and launch content [*]Player lobby updated for the new, fixed ability heroes [*]New art, abilities and animations following hero update [*]Trees have a small chance to spawn as apple trees [*]Ranger [b]Recall Arrows[/b] reworked, now [b]Awaken Arrows[/b], and much more satisfying! [*]Tutorial reworked to replace first dungeon of first Crawl [*]Many bugs fixes, with special thanks to [b]Aris[/b] for bugs and suggestions [/list]