[h1]More Monsters[/h1] Dungeons now contain many more monsters! Generators are more aggressive with their spawning, and previous single spawns now spawn 1-4. You'll encounter larger packs, all the better for crushing with your overpowered abilities! I'm rebalancing health and abilities so the overall challenge level won't chance much (this is mostly done, but still have some challenge rooms to update). [h1]Temple Of Eye[/h1] I've been working on a new dungeon type - the Temple Of Eye! Dedicated to the all seeing Eyes, the temple includes eye statues (that may or may not) contain an actual Eye), and a new enemy type - the Turret! Turret's launch fireballs (also hurt monsters), but are briefly disabled when damaged. [img]https://clan.cloudflare.steamstatic.com/images//43101598/0f007161b9d0e68cd07233e41352c4bb583457f8.gif[/img] [h1]Relics[/h1] Few Relic changes: [list] [*][NEW] Friendly Bomb, summon a bomb that won’t hurt heroes [*][CHANGE] Golden Key now also grants a key when acquired (if you have space) [*][CHANGE] Frothy Beer reworked, has a chance to summon a cooling beer when set on fire [/list] [h1]And The Rest[/h1] Minor changes and additions: [list] [*]Once the dungeon exit is open, you can now hold down the map button to exit from anywhere (as long as you don't get hit!) [*]Warrior CHARGE has a new Mod - return to starting position when ends, handy for some later dungeon types! [*]Damage numbers now default to showing CRITICAL hits only (can be set back to show all in the settings) [*]New dungeon map rooms added to the pool [*]Crawl select screen now shows each dungeon type included [/list] [img]https://clan.cloudflare.steamstatic.com/images//43101598/c864af8532b484dd83c608334929ec53c513153c.png[/img]