[h1]Patch Notes for Kristala Version 0.2.0.1[/h1] [b]The following is a list of features, fixes, and updates added to Kristala Version 0.2.0.1[/b] [h2]Features & Highlights[/h2] [h3]Miscellaneous[/h3] [list] [*] A new Wall Jump mechanic has been added with more controlled movement, allowing the player to grasp onto the wall for a few seconds before leaping to the next ledge or cliff. [*] An emergency button has been added to the bug reporter menu. If you become stuck and aren’t able to get out using a teleport item, you can use this button to teleport to your last-interacted Ellarial Font checkpoint. Please do still report the bug so we may document your location when the tool is used. [*] A Tandaran starting Talisman has been added. [*] The tutorial prompt for the Wall Jump mechanic has been updated. [*] Your character will no longer perform random idle animations while engaged in dialogue with NPCs–a change made based on player feedback to increase the overall immersion of the game. [/list] [h3]VFX[/h3] [list] [*] The Kotakayan Rot Helm now has a “stink trail” VFX attached to it. [*] Ghost hands and fog areas have been added in places where a soft death may occur in the city of Myr. [/list] [h3]Sound Design[/h3] [list] [*] The SFX for Hiratrola the Abandoned Son’s scream attack has been increased / intensified. [/list] [h3]Menu / UI[/h3] [list] [*] The overall visual aesthetic of the Feline Skill Tree has been improved. [*] The proper icons for Rings and Tail Charms have been added. [/list] [h3]Spells[/h3] [list] [*] The damage for the Tandaran Crystal Pike spell has been adjusted so that it’s no longer too OP. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44094370/a4abafc3419cb1cb52ddaa8e3dcdd9379be1dbda.png[/img] [h1]Bug Fixes for Kristala Version 0.2.0.1[/h1] [b]The following is a list of bugs we've addressed in Kristala Version 0.2.0.1 [/b] [h3]Menu / UI[/h3] [list] [*] The Inventory Menu now scrolls and no longer shows compacted slots when the item threshold has been hit. [*] An issue preventing the Inventory Menu from displaying Tail Charms has been fixed. [/list] [h3]Spells[/h3] [list] [*] The Ice Armor spell now negates a small amount of incoming damage instead of negating *all* damage. [*] The decals for the Cone of Cold and Crystal Pike spells have been adjusted. [/list] [h3]Traversal[/h3] [list] [*] You will no longer get stuck while performing Wall Runs when interacting with them too close to the wall. [*] The scratch-mark decals will no longer show on your character when performing a Wall Run. [*] The character will no longer attempt to mantle objects when simply attempting to drop down from them. [/list] [h3]Miscellaneous[/h3] [list] [*] Longer lines of NPC dialogue will no longer overlap with player respondes. [*] The item name for the Ring of Finesse now properly says Finesse instead of Strength. [*] Rings now properly add the correct effect to your character stats. [*] Your character will no longer become stuck when attempting to stand up, jump, or block when in small passageways. [*] Bosses now immediately detect you when entering their arenas. [*] Interacting with doors and gates that are “locked from the other side” now work as intended. [*] Lophi the Lost’s red-warning Jump Attack can no longer be blocked. [*] A bug that showed the weapon displaced during spell casts has been fixed. [*] The character’s fur now shows properly when the Angler Armor Set is equipped. [*] Many additional fixes through Nisargan and Myrtunan biomes have been made. [/list] We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.