Patch Notes for Kristala Version 0.1.1
Author: astralclocktower,
published 4 months ago,
[h1]Patch Notes for Kristala 0.1.1[/h1]
The following patch notes detail all the fixes and updates included in Kristala Version 0.1.1.
[list]
[*] [b]Rebinding keys[/b] in the Controls Settings Menu were fixed.
[*] The game’s [b]Photo Mode[/b] is now working as it should.
[*] The [b]DLSS default mode[/b] has been turned off.
[*] The [b]Grass Density default value[/b] has been set to High.
[*] [b]Fixed UI issues[/b] related to equipped items.
[*] [b]Motion Blur and Bloom settings[/b] now work as they should.
[*] A slider to control [b]mouse sensitivity[/b] is now available within the Settings menu.
[*] An issue preventing [b]enemies from properly spawning[/b] has been fixed (some were falling through the terrain, causing them to disappear and granting random XP and items).
[*] [b]Voice options A and B[/b] can now be played and previewed within the Character Creation menu.
[*] [b]Fur options will now show even with Effect Settings set to Low[/b] in the Character Creation menu.
[*] The [b]Character Creation menu now shows a confirmation pop up[/b] to finalize or discard your customization selections/changes.
[*] Navigation and displacement of elements within the [b]Spell Tree menu[/b] have been addressed and improved.
[*] The overall player experience within the [b]Shop menu [/b]has been improved.
[*][b] Camera issues related to dizziness while playing have been addressed. [/b]
[*] The camera will no longer move when using the [b]mouse/touchpad while playing with a gamepad[/b].
[*] The camera will no longer behave abnormally during [b]frame rate drops.[/b]
[*] The [b]camera rotation lagging[/b] has been adjusted to improve the overall experience and avoid motion sickness.
[*] A [b]small deadzone has been added to the camera input[/b] to avoid the camera from moving on its own.
[*] The [b]camera auto rotate has been adjusted [/b]to not interfere with the regular movement.
[*] The overall [b]damage coming from Poison and Bleeding[/b] has been adjusted, preventing a massive amount of damage from applying when stacking.
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[h1]Known Bugs for Kristala 0.1.1[/h1]
The following is a list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.1. Updates on these issues will be detailed in future patch notes.
[list]
[*] The character is experiencing a load-delay in the Character Creation menu, resulting in some invisible areas showing before they load in.
[*] The game has been presenting some issues for players with AMD video cards; we’re investigating this and will update you ASAP.
[*] The performance still needs further optimization, particularly for cards below series 20’s. If you have one of these cards, the game may freeze/crash at times; we’re actively working on addressing this issue.
[*] Players may fall through the terrain in some areas; this appears to be completely random, and we are actively investigating the issue to address it as soon as possible. To work around this issue, quit to the main menu and reload your game.
[*] At times, enemies may fail to take damage if they're not yet engaged in combat.
[*] Some enemies may appear to randomly glitch and “dance” during combat. Typically, continuing to attack the enemies will fix this issue.
[*] Some of the input icons may appear incorrectly after you change them; this only affects the icons themselves - your changes will be retained.
[*] NPC Zazagrul may appear floating or with half of her body underground.
[*] Some enemies may appear underground but will focus on you as soon as they notice you.
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We appreciate all the feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. Thank you for your continued support.