[h1]Something Wicked This Way Comes 🙀[/h1] SURPRISE, TRAVELERS! Our Kristaloween Chapter II launch celebration culminates today with a spirited content update we've been carefully cookin' up in our cauldron of awesomeness... Get ready to extend your adventure even further with Version 0.2.1.0 of Kristala, featuring the [b]conclusion of our Hallowed Haunts level and the unveiling of the area's final boss: the Conjurer of Screams.[/b] [previewyoutube=0AUva8LBWvk;full][/previewyoutube] [b]Sephael is a vicious, vindictive Banshee who's part of our ongoing Kristala x Metal Voices collaboration, voiced by some of our favorite female deathcore vocalists:[/b] [list] [*] [url=https://www.instagram.com/fullmetaljessie/][b]Jessie Ewing[/b][/url] of [url=https://www.instagram.com/dontdeserveagram/]Don't Deserve A Grave[/url] [*] and [url=https://www.instagram.com/kaseykarlsen/][b]Kasey Karlsen[/b][/url] of [url=https://www.instagram.com/deadlandsband/]Deadlands[/url] [/list] [img]https://clan.cloudflare.steamstatic.com/images//44094370/ebf8f6da83b667290f00c94c93e0adce13b85b56.jpg[/img] We can't [i]wait[/i] to see what you think of our badass Banshee boss, and we hope you enjoy the rest of the content that's now available in Chapter II of Kristala. [b]HAPPY KRISTALOWEEN, FAM! [/b]💀 [img]https://clan.cloudflare.steamstatic.com/images//44094370/a4abafc3419cb1cb52ddaa8e3dcdd9379be1dbda.png[/img] [h1]Features & Highlights for Version 0.2.1.0[/h1] [list] [*] [b]Miscellaneous[/b] [olist] [*] Part 3 of the Hallowed Haunts catacombs level has been added–including a new boss fight with Sephael, Conjurer of Screams. [/olist][/list][list] [*] [b]Sound[/b] [olist] [*] Lizard enemy sound effects have been improved. [*] Sound effects for bosses are now louder from a distance. [/olist][/list][list] [*] [b]Spells[/b] [olist] [*] The amount of damage dealt when using the Ice Spray spell against bosses has been adjusted. [/olist][/list] [img]https://clan.cloudflare.steamstatic.com/images//44094370/a4abafc3419cb1cb52ddaa8e3dcdd9379be1dbda.png[/img] [h1]Bug Fixes for Version 0.2.1.0[/h1] [list] [*] [b]UI[/b] [olist] [*] Navigation within the Feline Tree Skill menu has been improved. [/olist][/list][list] [*] [b]Traversal[/b] [olist] [*] Your character will no longer appear to fly when attempting to perform a Wall Run following a Slide. [*] You will no longer fall into the abyss and respawn there when a Pole Swing is missed. [*] Your character will no longer shift to the opposite side of the wall when performing a Wall Run in previously affected areas. [*] You will no longer get stuck inside the wall when leaping near a Wall Jump area. [*] Dropping from a ledge no longer causes the character to attempt to mantle the ledge instead of actually dropping down. [*] You will no longer jump in one single direction when leaving Wall Run areas. [*] Pressing the jump input when exiting a Wall Run will no longer cause you to leap too high (vs. allowing the character to automatically exit the Wall Run). [*] Your character will no longer attempt to unsheathe their sword when casting a spell; it will now remain on your character’s back. [*] Some misplaced Wall Run decals that were visible on both sides of the wall have been fixed. [*] The entry radius for Wall Jumps has been increased. [/olist][/list][list] [*] [b]Sound[/b] [olist] [*] Ambient sounds have now been mixed in a smoother way. [/olist][/list][list] [*] [b]Misellaneous[/b] [olist] [*] You will now cease to Crouch when taking damage or interacting using montages. [*] Issues causing crashes within the city of Myr and the Hallowed Haunts catacombs have been addressed. [*] The sound system’s overall memory usage has been optimized. [*] Boss music will no longer continue after you’ve died during a fight. [*] Enemies will no longer respawn indefinitely within a certain chamber of the Hallowed Haunts catacombs level. [*] The game’s music will no longer suddenly stop when performing certain actions, such as a Wall Run. [*] An issue related to NPC distant dialogue that caused the NPCs to become uniteractable has been addressed. [*] You will now be able to open Ellarial Font checkpoints after Death. [/olist] [/list] [img]https://clan.cloudflare.steamstatic.com/images//44094370/a4abafc3419cb1cb52ddaa8e3dcdd9379be1dbda.png[/img] We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.