[h1]Known bugs for Kristala 0.1.0[/h1] The following is a list of known bugs and issues we've pinpointed for Kristala Early Access Version 0.1.0 and are actively working on addressing. We'll share update notes once a new build has been pushed to the application. [h3]General Bugs[/h3] [list] [*] Some key enemies fail to spawn when they should (including bosses), preventing you from progressing. To work around this issue, quit to the main menu and reload your game. This will make those enemies show properly. [*] The game has been presenting some issues for players with AMD video cards; we’re investigating this and will update you ASAP. [*] The performance still needs further optimization, particularly for cards below 20’s series. If you have one of these cards, the game may freeze/crash at times. We’re actively working on addressing this issue. [*] Players and enemies may fall through the terrain in some areas; this appears to be completely random, and we are actively investigating the issue to address it as soon as possible. To work around this issue, quit to the main menu and reload your game. [*] When being attacked by enemies near walls, you may become stuck or accidentally pass through the walls. [*] At times, enemies will ignore your damage if they're not yet engaged in combat. [*] Some enemies may appear to “dance” rather than fight you. Typically, attacking the enemies again will fix this issue, [/list] [h3]UI Bugs[/h3] [list] [*] Navigation in the Spell Tree is currently not functioning as it should; at times, the button will lose focus and navigation won’t work properly. The only workaround for this is to momentarily use your mouse to refocus. [*] Photo mode has been presenting many bugs and is not working as it should. This should be addressed very soon. [*] The character is experiencing a load-delay in the Character Creation menu, resulting in some invisible areas showing before they load in. [*] Currently, the Voice options in the Character Creation Menu don’t play when selected; this will be addressed very soon. [/list] We appreciate all the feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. Thank you for your support.