[h1]Patch Notes for Kristala Version 0.1.2[/h1] The following patch notes detail all the features, highlights, and bug fixes included in Kristala Version 0.1.2. With this significant update, Episode 1 of Kristala's Early Access release is now 95% complete. [h3]Features & Highlights[/h3] [list] [*] Addition of the [b]Capital City of Nisar[/b] (accessible through the main questline). If you have already completed the level, you may visit Nisar by picking up a key from the final Ellarial Font, allowing you to travel back to the starting Font and bypass the locked gate at the start of the level. [*] You can now [b]upgrade your weapons[/b] by visiting [b]Brutus the Blacksmith[/b]. [*] A [b] third boss fight[/b] has been added to the game, accessible from the city of Nisar. [*] [b]Various NPCs and Questlines have been added[/b], including Prada Lun, Levida, and Grinning Grimaldi. [*] Addition of a[b] Greatsword Weapon type (plus two new classes)[/b]. If you have already completed the level, you can find the Greatsword as a pickup near the final Ellarial Font. [*] [b]Dynamic Difficulty mode[/b] added to the game. Begin a New Game to start your journey in a dynamic difficulty, or toggle the dynamic difficulty on/off within the game's Settings. [*] An option to [b]hide the HUD[/b] has been added to the Settings menu. [*] Various [b]minor adjustments to combat[/b] have been pushed to make the overall combat experience even more interesting and fun. [*] Many improvements have been made to [b]navigation within the Menu system[/b]. [*] The [b]Spell Tree’s overall presentation[/b] has been improved (prices of Spells now added and clearer focus to the UI). [*] The [b]Drain life spell[/b] can now be used until you run out of Mana. [/list] [h3]Bug Fixes[/h3] [list] [*] [b]Menu Systems:[/b] [olist] [*] Bugs related to binding new controls are now fixed. [*] Bugs that caused Menus to "freeze" are no fixed. [/olist] [*] [b]Spells:[/b] [olist] [*] The Roar spell's perk no longer plays its related sound before the spell is actually cast (it was previously spawning alongside the spell itself being cast). [*] The Invigorate spell's perk now also works as it should, healing an instant amount of Health before continuously healing the caster. [/olist] [*] [b]NPCs:[/b] [olist] [*] NPCs that don't have an active dialogue cannot be interacted with and now use the correct idle animation(s). [*] Some dialogues were automatically progressing after a few seconds, resulting in some voice lines being cut short. They are now correctly timed. [*] Distance dialogues now won’t play twice if you move back and forth without completing them. [*] Single-distance dialogues won't play again if you reload the map (either by dying or by loading a game). [*] NPCs will no longer spawn appearing to float or seem as if they're buried in the ground. [*] Enemies now no longer fail to rotate towards you during combat. [/olist] [*] [b]Miscellaneous:[/b] [olist] [*] All boss music now correctly stops after you die. [*] An issue causing characters (both the player and the enemies) to fall through the terrain has now been fixed in the vast majority of cases. [/olist] [/list] [h1]Known Bugs for Kristala Version 0.1.2[/h1] The following is a list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.2. Updates on these issues will be detailed in future patch notes. [list] [*] The NPCs' quests will not work properly if you've already progressed further than their area. [*] Some dialogues automatically progress after a few seconds, resulting in some voice lines being cut short. [*] After receiving a takedown, enemies will not take damage and will temporarily behave abnormally. [*] The character is experiencing a load-delay in the Character Creation menu, resulting in some invisible areas showing before they load in. [*] The character jumps when closing a tutorial. [/list] We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.