[h1]Patch Notes for Kristala Version 0.1.3.0[/h1] [b][h3]IMPORTANT - PLEASE READ[/h3][/b] A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP. The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch. [b]-The Kristala Dev Team[/b] - - - - - [h3]Features & Highlights[/h3] [list] [*] [b]Miscellaneous[/b] [olist] [*] MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels. [*] Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you. [*] Support for backward compatibility of Save Games is in the process of being implemented. [*] The overall momentum for the Wall Jump mechanic has been adjusted. [*] The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore. [*] The Keepers of the Hedge now feature another combo attack. [*] Many improvements–and a few new additions–have been made to the characters’ animations. [*] The Difficulty menu now includes related images for each difficulty mode/selection. [*] When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode. [*] The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian. [*] After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable. [/olist][/list][list] [*] [b]VFX[/b] [olist] [*] Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss. [*] New additions and improvements have been made to the Shard Guardian boss’s overall effects. [*] Effects for the portal that transports you to the Shard Guardian realm have been tweaked. [*] Enchantment effects for the Greatsword weapon type have been improved. [/olist][/list][list] [*] [b]Sound[/b] [olist] [*] Ambient sounds for Dalamase have been altered and improved. [*] The sound effects for Exploding Rock assets have been significantly improved. [*] The sound effects that trigger when swinging the Greatsword weapon have been improved. [*] Dialogue for Brutus the Blacksmith has been added to the game. [/olist][/list] [h3]Bug Fixes[/h3] [list] [*] [b]UI[/b] [olist] [*] The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3). [*] Visibility related to Quest UI has been improved. [*] Many Focus issues within the menu systems have been addressed. [*] At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed. [/olist][/list][list] [*] [b]Features[/b] [olist] [*] Taking damage over time no longer causes your Poise to break. [*] The Player Character no longer enters T-Pose when transitioning between two animations. [*] Landing from a high jump and performing a dash was causing a weird pose during the dash. [*] Dashing after landing from a high jump no longer results in the character performing a strange pose. [*] All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded. [*] The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed. [*] Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles. [/olist] [/list] [h1]Known Bugs for Kristala Version 0.1.3.0[/h1] The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes. [list] [*] Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this. [*] Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again. [*] Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon. [*] The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool. [*] Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this. [*] At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us. [/list] We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.