Whilst making Isle of Swaps, I wanted there to be some important decision making in which types you use on your team, and how that would shape the playstyle of the run. I've gone for splitting each effect between the types without any overlaps, giving each type abilities unique to it. With the exception of healing because I don't want to pigeonhole you into using grass types if you want some recovery. An exciting caveat is that a Critters' abilities are not restricted to those of its type! There's all kinds of Critter cards and I bet there's loads of combinations that aren't obvious at first. But for starters, let's break down these abilities! [img]https://clan.cloudflare.steamstatic.com/images//43570059/5afa06abfe47f11d9e40bc737f349b5fdd8f8071.png[/img] [h2]Nature[/h2] [b]Damage[/b]: Lowest [b]Abilities[/b] [list] [*] Poison [*] Healing [*] Thorns [/list] With Nature, even though their attacks aren't the strongest, their Poison will add extra damage each turn. Paired with Healing and Thorns, they become a long lasting defensive type. [img]https://clan.cloudflare.steamstatic.com/images//43570059/f67788b263b083690b456832d5fc7de346ec559a.png[/img] [h2]Blaze[/h2] [b]Damage[/b]: Highest [b]Abilities[/b] [list] [*] Burn [*] Power Up/Down [*] Critical [/list] With high attack damage and Critical boosting it further, Blaze is the type to use to wipe out the enemy quickly. Burn gives additional burst damage, and a strong damage option for defensive Blaze Critters. Power Up will of course increase the damage you do, with Power Down lowering the damage you'll take. [img]https://clan.cloudflare.steamstatic.com/images//43570059/6fca57903d85a4fbf94fc61e942566942ec8b65f.png[/img] [h2]Aqua[/h2] [b]Damage[/b]: Lowest [b]Abilities[/b] [list] [*] Soak [*] Healing [*] Status Cure [/list] Aqua is the second support type with both Healing and the unique ability to cure status effects from your team. Soak bolsters lower damage by splashing the damage to the other opponents with each attack giving them an advantage versus bigger Critter teams. [img]https://clan.cloudflare.steamstatic.com/images//43570059/2f4db7d1532d01a449706faebdda6a7e8971c405.png[/img] [h2]Volt[/h2] [b]Damage[/b]: Middle [b]Abilities[/b] [list] [*] Shock [*] Dodge [*] Stun [/list] Volt types specialise in preventing the enemy from landing hits. Stun the enemies to stop them acting and Dodge the attacks that do happen. To top it off, Shock will damage anyone who even tries to use a skill card. [img]https://clan.cloudflare.steamstatic.com/images//43570059/4c2d65855616c49f32136deebe1cc5ef6b700ab5.png[/img] [h2]Terra[/h2] [b]Damage[/b]: Highest [b]Abilities[/b] [list] [*] Taunt [*] Defence Up/Down [/list] It may look like Terra only has 2 abilities but Taunt can be applied to enemies too. As Critters only attack the Critter opposite, shining a spotlight can have your whole team burst down a single opponent. Especially one with lower Defence. Or you they can Taunt themselves, raise their Defence and become a sturdy wall. [img]https://clan.cloudflare.steamstatic.com/images//43570059/eafb9fb64c0aceb5c017f23f1c1d4b0fa913b762.png[/img] [h2]Spectral[/h2] [b]Damage[/b]: Middle [b]Abilities[/b] [list] [*] Status Immunity [*] Random Buffs [*] Random Debuffs [/list] The Spectral type has access to every Status effect if you're willing to roll the dice. Buff your team with a number of buffs whilst debilitating the enemies and using Skill cards that do more to weakened enemies. Now you know the 6 types, which 3 types will you use on your team? Or better yet, try the demo and let me know who you used! https://store.steampowered.com/app/2294160/Isle_of_Swap