v0.086 Beta Test Update
Author: Fuzz Force,
published 1 year ago,
[b]Big Test[/b]
-Each Critter adds no skill cards to the deck
-Winning a Wild Critter fight gives both the Critter and a Skill Card (a skill card that wouldve been attached to them)
-NPCs now offer more cards for swapping
-NPCs now have at least 1 skill card of each type so they'll always have something you may want
-NPCs will always offer a common/uncommon of each type with a chance of an additional rare
-The Battle deck now requires you to add 6 skill cards for each Critter you add (1=6 deck cards total/ 2=12 deck cards total/ 3=18 deck cards total)
-Stickers are now given their own slots starting at 8 stickers and reducing based upon the rarity of critters you're using
-The player now starts with 3 copies of each energy and attack card. Assuming 2 is the most a player would usually need, this frees up more swapping fodder
-The Enerttack Pak has been added to Booster Machines which contain energy cards and the basic attack cards
-With the addition of the Enerttack Pak, energy and basic attack cards have been removed from the regular booster pack
-Uncommon cards are now worth 2 (Swap Value/Money), Rare cards are now worth 6 (Swap Value/Money)
[b]Critters[/b]
-Striqual HP reduced from 40 to 30. Ability changed from On hit:+1 Power to On Attack: +1 Power
-Zappen ability changed from 2 to 1 dodge in line with dodge having a 1 stack max
-Hangolin reduced from 3 Thorns to 2 Thorns
[b]Skills[/b]
-Made sure cards only gave 1 stun/dodge/status immunity
-Tsunami and Mind Blast have had their damage lowered as theyre AoE skills
-Thunderstorm damage reduced to 5, one neutral energy added to energy cost
-Meteor has had damage lowered as its also AoE but now also gives 1 Burn to all enemies
-Terra Attack now correctly set to Power + 4 Damage (was +3)
-Stunning Zap now does Power +0 damage to all enemies in addition to stunning all enemies and now costs 4 energy
-Taunt reduced from 3 turns of Taunt to 2
[b]General[/b]
-The battle deck now orders the cards based on elements
-Buttons now have text on them for clarity
-Fixed a bug where the top card of the swap pile would be replaced with the equipped skill card
-You can no longer swap with characters who dont have any cards left to swap