I've been watching how people have been playing the game and something that's been coming up is the ability to pick the energy that the cards use. Previously, with the game automatically picking the energy to use for cards, you could be unable to play all the cards you wanted, even if you had the energy at the start of the turn. And that kinda sucks. [img]https://clan.cloudflare.steamstatic.com/images//43570059/df16abec244520352c56ea1e46b97763d980e3a0.png[/img] So I've added a little system to choose which energy you want to use, and if you don't want to bother, it's a new option in the game options! Along with that, you can now skip the binder page turning animation and enable buttons in addition to the click+drag gestures for the binder/booster packs. [img]https://clan.cloudflare.steamstatic.com/images//43570059/f0e6b8a0c1ccdbeb3d1c4e2480474b5e4706c88c.png[/img] Another big change expands the decks you can make with a change to the hybrid Skill Cards. These cards require 2 elements of energy to use and generally have effects from both of the types but could only be used by 1 of those types of Critter. No longer! Hybrid Skill Cards can now be used by Critters of both types! Its an idea I've been thinking on for a while and I want to give it a try, it should give loads more options to play with. Something that's also come up a few times is dragging a skill card onto a Critter seeming finnicky. So now the Skill Card snaps over the Critter to make it much clearer when its in the right place to play. [b] Hows the full game coming along?[/b] For the full game, the main systems are almost done! You can master cards, unlock new characters, enter the Critter Championship and I've made 90 more Skill Cards to try out. Considering the demo has 100 Skill Cards, thats quite the boost! I hope they work out and allow for some great play styles. Now what are you waiting for, go try out the demo! https://store.steampowered.com/app/2294160/Isle_of_Swaps