[b]Game[/b] [list] [*] Critters who had cards in 2 types now have a second card in their primary type but as a dual type Critter [*] Dual type Critters can use skill cards from both of their types but they have lower stats than their counterpart and their weakness is +10 [*] Basic Energy Cards now only give 1 energy but don't use up a Card Play [*] All Energy cards that give 2 different types of energy are removed (nature/blaze energy etc) [*] The above are replaced with 6 New Rare Energy cards for (user's type + [element]) that don't use a card play. [*] Common cards with a buff/debuff (poison/burn/soak/shock/taunt/thorns etc) now give 2 energy of that type. [*] Skill Cards have had their energy costs lowered across the board. [*] Skill Cards have their damage values buffed substantially. [*] The Basic Attacks (Nature Attack etc) no longer cost energy but all have 2 less damage. [*] The Basic Attack cards are also hybrid cards nature/aqua, blaze/terra, volt/spectral [*] The Types no longer have overlapping effects with the exception of Heal. [*] The Rare Hybrid Cards have been moved to the most applicable type's uncommon section beefing out the pool of uncommons leaving 5 Hybrids per type. [*] 45 New Stickers can be found [/list] [list] [*] Dotty's ability is now the 3rd/6th card used each is used turn twice [*] A 3rd boss has been made for nature,blaze, aqua and volt though they dont have new dialogue, names or models. [*] All generic Trainers are made (7 per type), 4 being monotype and 3 having other types [*] Wild Critters can only be found if they aren't strong vs the act type (you wont find aqua or terra critters in the blaze keep) [/list] [b]UI[/b] [list] [*] The binder can now be filtered by type where it'll collapse all the critters, skills and stickers relevant to that type. [*] Made buttons and UI a bit smaller so the binder looks neater and itll be possible to see Spot Effects for bottom spots in battle [*] Stopped the status effect popping up if it was blocked by Status Immunity [/list]