v0.082 Hand Swapping updates
Author: Fuzz Force,
published 1 year ago,
All Stickers have art
Drill Sticker/Pierce are functional.
Gaining energy when at max overwrites those on the left so you don't get 'full' anymore.
You can discard a card from your hand to get a new one from your deck by holding M2 on it (limited each turn)
Hand Swap and Spot Swap both show up in a cards tooltips when you can use it.
There's now a noise and visual effects you don't have the energy, out of card plays/hand swaps/spot swaps
You can now view your Draw/Discard piles
All skill cards have been tweaked so it each only has each element feature once. Total cost is the same, there's just more neutral requirements now. Should be easier to play cards.
Damage numbers are now slower and show 1 at a time, should be easier to understand.
Defence up now functions properly
Trainers/Wild Critters now have 10 HP less in the first 3 hands of a dungeon.
Tweaked the enemy skills that only +3 and above Critters have access to the powerful skills
Stun is limited to 1 stack
The battle tooltips shouldn't repeat status effects
Shock now correctly deals 2 damage instead of damage = to stacks.
Starrite ability changed from Taunt on Attack to giving Taunt every 3rd turn
Aguatto changed from 3Pow 3Def to 4Pow 2Def
Aguatto ability changed to Heal 3HP every 3 turns
Aguatto and Hangolin starting skill cards changed to be a bit more offensive
First hand of the first act should always contain a wild critter battle.
The boss runs onto the card instead of showing 2 of them.
The swap value is shown big on each card when swapping.
Stickers can now be bought and swapped
The skills a critter has are now shown when swapping and when hovering in the binder
Stickers now say sticker just above the description to make it obvious
The binder now starts with 2 of each energy and attack for swapping fodder
Player money will now save between levels