v.0.12 Patch notes for next fest
Author: Fuzz Force,
published 4 months ago,
Hey everyone, done a bit of work over the last week getting the last few finishing touches and polish into the game. Here's the notes
[h2]Headlines![/h2]
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[*] The game is now fully translated into Spanish, French, German, Japanese, Korean and Simplified Chinese!
[*] Trading has been reworked so its easy to see all cards, and all selected cards, at once.
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[h2]Game[/h2]
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[*] Removed the coin bonus for unflipped cards, increased coins from winning battles
[*] Removed 'Doesnt use a card play' from the Critter/Element energy cards, Double Critter Energy and Triple Rainbow Energy (the rare ones)
[*] Any Critter added to the battle deck requires 6 skill cards, removing needing only 3 skill cards if a critter of that element is already in the deck
[*] Basic attack cards reverted to no longer give energy
[*] When editing the battle deck, the quantity of cards will increase and decrease as they're added/removed from the deck
[*] The same applies to trading
[*] When trading the value on the card now updates to its actual value in the trade, instead of its base value from its rarity
[*] Wild Critter battles will now have additional critters in act 2 and 3, though you'll still only get the Critter shown on the map
[*] Trainers in Act 1 will increase in power 50% of the way through, instead of 66%
[*] Special Trainers and the Boss in Act 1 will now use 3 skill cards per turn instead of 2
[*] Critters will now jump around when using skills
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[h2]Cards[/h2]
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[*] Heal Booster reduced from +2 to heals to +1 to heals
[*] Drill increased from ignoring 2 defence to 4
[*] All Aqua cards have their inflicted soak lowered
[*] Quick Shock increased from 2 to 4 shock
[*] Baaroola heal on hit reduced from 3 to 2
[*] Corydusty stats changed. Normal Hp-2(42), Def +1 (5). Hybrid HP -2(38), Def +1(4)
[*] Moltin Ability changed from every 3 turns, to battle start/5th turn
[*] Solol Hybrid HP-2(30) Def+1(4)
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[h2]Bugs[/h2]
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[*] Fixed the tooltips in battle not appearing near the mouse when in anything other than 1920x1080
[*] Fixed the critters you get offered in swaps not being affected by your rarity chance
[*] Fixed stickers that increase hand size
[*] Fixed the skill cards that have a secondary element of Rainbow to be used by everyone.
[*] Fixed the rival not using his starters evolutions in act 2 onwards (demo only issue)
[*] Fixed the battle deck removing the first instance of a skill/sticker card instead of the one clicked
[*] Hopefully fixed the issue where the hand cards dont snap to the critter when dragged
[*] Fixed not having skill cards removed in battle when no one could use them
[*] Fixed Critters being able to attack once defeated by shock
[*] Fixed hand cards not resetting their text if you cancel choosing energy for them
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