Hey everyone, done a bit of work over the last week getting the last few finishing touches and polish into the game. Here's the notes [h2]Headlines![/h2] [list] [*] The game is now fully translated into Spanish, French, German, Japanese, Korean and Simplified Chinese! [*] Trading has been reworked so its easy to see all cards, and all selected cards, at once. [/list] [h2]Game[/h2] [list] [*] Removed the coin bonus for unflipped cards, increased coins from winning battles [*] Removed 'Doesnt use a card play' from the Critter/Element energy cards, Double Critter Energy and Triple Rainbow Energy (the rare ones) [*] Any Critter added to the battle deck requires 6 skill cards, removing needing only 3 skill cards if a critter of that element is already in the deck [*] Basic attack cards reverted to no longer give energy [*] When editing the battle deck, the quantity of cards will increase and decrease as they're added/removed from the deck [*] The same applies to trading [*] When trading the value on the card now updates to its actual value in the trade, instead of its base value from its rarity [*] Wild Critter battles will now have additional critters in act 2 and 3, though you'll still only get the Critter shown on the map [*] Trainers in Act 1 will increase in power 50% of the way through, instead of 66% [*] Special Trainers and the Boss in Act 1 will now use 3 skill cards per turn instead of 2 [*] Critters will now jump around when using skills [/list] [h2]Cards[/h2] [list] [*] Heal Booster reduced from +2 to heals to +1 to heals [*] Drill increased from ignoring 2 defence to 4 [*] All Aqua cards have their inflicted soak lowered [*] Quick Shock increased from 2 to 4 shock [*] Baaroola heal on hit reduced from 3 to 2 [*] Corydusty stats changed. Normal Hp-2(42), Def +1 (5). Hybrid HP -2(38), Def +1(4) [*] Moltin Ability changed from every 3 turns, to battle start/5th turn [*] Solol Hybrid HP-2(30) Def+1(4) [/list] [h2]Bugs[/h2] [list] [*] Fixed the tooltips in battle not appearing near the mouse when in anything other than 1920x1080 [*] Fixed the critters you get offered in swaps not being affected by your rarity chance [*] Fixed stickers that increase hand size [*] Fixed the skill cards that have a secondary element of Rainbow to be used by everyone. [*] Fixed the rival not using his starters evolutions in act 2 onwards (demo only issue) [*] Fixed the battle deck removing the first instance of a skill/sticker card instead of the one clicked [*] Hopefully fixed the issue where the hand cards dont snap to the critter when dragged [*] Fixed not having skill cards removed in battle when no one could use them [*] Fixed Critters being able to attack once defeated by shock [*] Fixed hand cards not resetting their text if you cancel choosing energy for them [/list]