The game is finally beyond v1.0, v1.02 specifically
Author: Fuzz Force,
published 1 month ago,
Hello to everyone who has played up to this point. I've been working on a few extra fixes and changes that have been fedback to me. Here's the list
[b]Cards[/b]
-Spikey Spot Damage reduced from 3 to 2
-Thorny Vine reduced from Thornsx2 to Thornsx1 damage. Energy cost reduced to 1 nature energy
-Energetic Healing increased from 1HP per Nature energy to 2HP per Nature Energy
-Sapping Heat increased from 1 Power Down to 2. Burn increased from Def -1 to Def. Energy Cost increased from 1 to 2
-Volcanic Water change from Heal Def+4 to Heal Defx2
-Swampy Wave damage reduced from Pow+5 to Pow+3
-Drench damage increased from Pow+6 to Pow+7
-Energetic Shocking increased from 1 Shock per Volt energy to 2 Shock per Volt Energy
-Best Offense energy cost reduced from 2 to 1
-Golf Flag instantly defeats enemy critters with 4 or less HP, increased from 3HP
-Plaster Pack, Taunt, Randobuff/Randodebuff now require 1 rainbow energy instead of a specific energy
-Drill reduced from 4 piercing to 3
-Oven Glove changed to 2 Power Down every 5 turns as it was just a worse Scary Mask
-Pylon damage from shock increased from 1 to 2
-Bucket damage from soak reduced from 2 to 1
-Herbal tea heal increased from 3HP to 5HP
-Raincloud will now trigger on the player's turn so soak is already on the enemies
-Lepivice stats changed from 30HP/4Pow/2Def to 26HP/7 Pow/1 Def
-Verghasts 5HP heal ability trigger increased from below 10HP to below 15HP
-Dina regular/championship defence reduced from 8>3/5>1
-Dotty's weakness changed to Volt as a she's scared of thunder and lightning :(
[b]Changes[/b]
-Cards you obtain will be marked with NEW until you get into another battle/change act
-The nuzlocke, randomiser and championship options now have little stars on them if that character has cleared them
-Added a check to trigger achievements related to winning runs on game start incase they were done offline (thats the only data thats saved so thats all i can do)
-Edited map generation to greatly decrease occurances of the duplicate trainers in the same hand
-Pressing Esc on the title screen will go straight to the options/quit menu
-Wild Critters will award their signature skill in randomisers, instead of a random skill
-The wishlist button on the title screen will only show up in the demo
[b]Bugs[/b]
-Updated the text on Gas Cloud after changing When Defeated to something else, and changed the effect as 100% of the poison was being passed before it was reduced by half on the poisoned critter
-Fixed Vitamin Drink only damaging 1 of your critters instead of all of them
-Fixed stickers like Volcano, Lava Rock and Pylon applying to you aswell as the enemy
-Fixed the steam achievement icons being reversed from locked/unlocked states
-The binder will now properly show what cards are mastered when you start a run (it worked when loading)
-Fixed a bug where interacting with Sami Swaps wont get rid of the interaction buttons
-Fixed the master binder displaying your rank as 1 less than you have
-Fixed Nuzlockes only letting you get 3 critters per run, not per act
-Fixed Championship fights showing a second element on the map card that was the same as their primary element
-Fixed Critters jumping to attack when using Spikey Spot