[list] [*]BONUS: If you find Isle of Swaps too easy; press Home/End on the title screen to change a bonus level for the enemies. This applies on top of their default level and will increase their stats and HP accordingly. This is purely a quick and unofficial implementation of difficulty and generally 'I haven't really tested this, it may be unfair/impossible. Use at your own risk'. It's a hidden option, so you'll only know about it from reading these patch notes! Every time you return to the title screen it'll reset the bonus to 0 but it will be saved if you save and quit mid run. [*]Short Sign damage increased from 10 to 15 damage to critters over 50HP [*]Taunt removed from list of random debuffs spectral critters can inflict [*]Fixed Nasty Shock applying shock to the user [*]Fixed a bug where a trainer would lock up the overworld cards [*]Clamped enemy hp so that the max can only be reduced to 1, not 0 [*]Fixed card health bars to visually look full when the critter heals back to full hp [*]Changed the battle team of a fighter who would use a Goadger+Clobbore in act 1 if you were using 2 critters to Goadger+Marcork [*]Fixed being able to click the map cards if you quickly opened the binder before all 3 were drawn [*]Some people have experienced holdover suspend data when starting a new run. Now any suspend data will be deleted if you can get to the Choose Your Starter screen as you should never be able to get there with suspend data [*]Title screen now has a button to return to the list of options rather than panning around the playground [/list]