Demo updated to v0.151.
Author: Fuzz Force,
published 2 months ago,
-There's a shiny new title screen so the first view of the game is less intimidating
-Choose Manual energy will now only bring up the box if you have more than 1 type of energy
-Hovering a wild critter will now show it and its signature skill big for easy viewing
-Hovering a card when trading will show it bigger
-The battle deck skill cards and stickers will now be ordered based on their binder number
-Battle deck skills and stickers will show their energy and SP cost on the lil panel
-Skills that affect everyone will now affect the users side first, then the opponents side (previously always hit players side first)
-All skill cards have their images done
-All rare skill cards have a holo effect
-Balance now affects all your critters instead of just the user
-Dumbell + Scary Mask (common stickers) are now power up/down for 3 turns (instead of power +/-1)
-Pan Helmet + Softener (common stickers) are now defence up/down for 3 turns (instead of defence +/-1)
-Power Battery (uncommon sticker) is now Power +1 (instead of power up for 3 turns)
-Shield Battery (uncommon sticker) is now Defence +1 (instead of defence up for 3 turns)
-Fixed a bug where manual energy would take away other energies than those selected
-Fixed a bug where the last card someone had to swap wasnt visible
-Removed swipe controls from swapping
-Fixed a softlock when opening the battle deck for the first time from the swap menu
-Clicking 'See Cards again' in a trade will preselect your previous choices
-Special Characters/ Rockoons were set to appear 100% of the time instead of 30%. It's now 50% for a special, and a separate 20%/30%/40% for rockoon based on the level